Examples of play are really helping me think through the mechanics and notice places where they could be a little smoother or easier to use.
This Twitter thread on Indiegogo from the team at Furtive Shambles is interesting for anyone else moving away from Kickstarter, which seems a way better ethical than fiscal proposition: https://twitter.com/FurtiveShambles/status/1552375543353511936?s=20&t=DwGu9oXUvn3qD8pIGiykgg
What I learnt was that this game really sings with the right group of players. Is it purely because of this group? I don't know, but maybe time for some more playtests to find out...
Finished our first playtest of Trilogy- my goal was to play out three sessions to cover worldbuilding, character creation and getting started with the game. We just ended with session 15. It was a real pleasure from start to finish - felt like it hit the perfect balance of a big story, fun characters, some high-stakes moments and low prep for me as GM.
This isn't how I expect it to look - now I see them on the sheet I'm not persuaded of the Fate bars at all - but I think it has all the things it needs.
Oh hey my favourite band of the moment just released a new EP and it rules. A great balance of synths and guitar pop with massive tunes: https://gloomyjune.bandcamp.com/album/popsick
Released three new songs onto the Crudely Drawn Swords OST last night - the classic RPG town vibes of Aru-sha, Wondersongesque ambience from The Minstrels' Haven and a matching epic sweep of The Flight Of The Falcons: https://crudely-formed-chords.bandcamp.com/album/to-reshape-the-world-crudely-drawn-swords-season-4-ost
GM for Crudely Drawn Swords ( https://soundcloud.com/crudely-drawn-swords ), occasional game designer ( https://bridlewise.itch.io/ ) sometimes musician ( https://crudely-formed-chords.bandcamp.com/ ) and all-around dork who cares too much about horses and shows Excessive dedication to puns.