#madeupgamejargon "What would be funniest?" -- this very important question was asked of me when a friend and I were determining the exact details of an indeterminate plot element (a previously unopened letter.) Replace "funniest" with "saddest," or "scariest," in different genres. If you are creating a "random" outcome, lean on the scales a little to spin it for more impact.
#madeupgamejargon "Sente" -- this is a go term denoting having the initiative or freedom to place anywhere on the board, rather than respond to a move. I use this in roleplaying to describe having freedom to put a new element or spin into play, rather than to simply react to the situation; it can be used to introduce something that is a complication or obstacle that will reveal character in the other participant/participants in a scene.
#madeupgamejargon "Tasting the sand," from a game where we were so confused as to what to do in the situation, that our characters just sat down and tasted the sand.
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