#introduction: Brad Murray, Game designer, part-time amateur artist, and pro grade procrastinator. diaspora, Hollowpoint, Callisto, Deluge.
Talking about the wonderful Juan Ochoa today.
♲ @GauntletRPG@twitter.com: On the newest episode of @FarriersBellows, Zack and Diana claim the final rose with Kagematsu, a classic story game of romance, power imbalance, and gender. It’s also just really damn fun. Check out the episode here:
Cc: @PaulCzege (for Danielle).
Biological determinism has been used for centuries as a weapon against women, in order to justify a second-class and oppressed status. How on Earth, then, are you going to pick up the weapon of biological determinism and use it against trans women, to 'liberate' yourself? It’s a reactionary tool.”
From TransSisters: The Journal of Transsexual Feminism, issue 7, volume 1. 1995.
Holy shit you guys did you see that itch.io started a tabletop gaming forum? With specific subforums for indie RPGs like Apocalypse World and Belonging Outside Belonging? And has forum categories that look suspiciously like the Forge?
This is an interesting development
Sorry that's my new chair. Here's the discord link:
If you're trying to figure out where to talk Diaspora with the G+ community evaporating, you could certainly do worse than the VSCA discord.
Playing RPGs to win http://pretendo.games/2019/03/13/playing-rpgs-to-win/
Elaborating on my D&D gunpowder thread from this morning at the blog!
The CEO of GoFundMe is sitting on top of the obvious evidence that our health care system is broken.
Long ramblings on functionalism, software design, and unix philosophy Show more
I'm self-taught in everything I do. My bachelors is in theology, during which I became an atheist. I never had any training or teaching in design or architecture or any place to develop a formal language around these concepts. In computing, I was born in fire, 24/7/365 on-call from my first job at 18 yrs old forward. I had no formal training there either. But when I sit and think about my interior design preferences and computing architecture, I can see quite clearly how my time in operations development led me to modernist design, to functionalism.
When you're sitting at 3am and a datacenter is burning down and you have 10 minutes to write the code to save it all, you don't write more than you need to. This core design aesthetic of form follows function, and Rams' concept of having "less, but better", is fundamental to writing sustainable code under fire.
It's also central, I think, to the UNIX philosophy of doing one thing and doing it well. If the app only performs one task, its code can be cut down to a minimal amount. This minimizes the possibility of bugs, lowers the attack service, and allows for ease of long term maintenance.
This leads on to the composibility of the CLI. I can string together a whole series of single-task apps to achieve complex functions, picking and choosing the pieces I want. I'm not trapped by someone else's design or personal preferences of workflow.
The composable CLI is also rapidly adaptable. If one data source is providing some data I don't need, I can filter it out with grep or sed or awk or perl or whatever, and put that filter command in between two others. It's a few minutes of work that can be done rapidly at 4am under fire and does not require additional development resources. This also allows us to maximize our personal resources to focus on the problem before us without needing to dive into some third-party code or write lots of new code ourselves.
... Might turn this into a longer blog post later...
More than 40 new indie rpgs came out just in January 2019. James & Lloyd have picked out six to give a second look, but which one is exciting you the most?
Sometimes designing a game is secretly penance for being a shitty ref that one time.