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re-do for pinning purposes. I'm Brad Murray, of VSCA Publishing and I make and am a . Currently working on Elysium Flare. I wear all the hats.

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: Brad Murray, Game designer, part-time amateur artist, and pro grade procrastinator. diaspora, Hollowpoint, Callisto, Deluge.

Savagely depressed. Send cash, private nurse, a night out of the house.

so hi i just got fired.. now would be a real good time to support a broke trans girl. you can find my games at fadingroots.itch.io and buy me a coffee at ko-fi.com/fadingroots. would definitely appreciate a signal boost.
my games, if you wanna by them, include Exodus, a game about sad trans angels on the run, and Wreckage in the Ring, about giant robot wrestling.

In case people haven't read through it, I consider this retrospective compilation of Vincent Baker's writings on how RPGs work to be one of the foundational texts of roleplaying game design and theory.

Regardless of what style of RPG you want to make, any RPG designer would be well served to read it carefully all the way through.

lumpley.com/index.php/anyway/t

@Halfjack Vincent's series on "dice and clouds" is a pretty clear demonstration of the theoretical origins of "fiction first", which is a purely mechanical distinction elevated to the status of a buzzword. Pay close attention to what's happening in rule #3 (and the more complicated #5)

lumpley.com/archive/156.html

Basically, it's "fiction first" if the rules are mediated through the cloud first, before hitting the dice.

You might think Björk is an electronic art hero of mine because of her music.

But no.

It’s because of this video.
youtu.be/75WFTHpOw8Y

Today let's talk about Quintet, both the Altman bomb and the boardgame it spawned.

vsca.blog/2019/01/08/quintet/

Been thinking a lot lately about what draws me to indie RPGs, and realizing that the sweet, supportive, and progressive people in these spaces are key for me. If it weren’t for people and spaces like these, it wouldn’t matter to me how cool the games themselves are—I wouldn’t be able to get excited about them. I might not even be able to play them—as it is, I only get to play rarely. That mostly leaves talking about games, which I DO do a lot. And I wouldn’t want to talk about games with jerks.

Today a little thought about what I've learned as a game design ronin in the countryside of RPG forums and stuff.

vsca.blog/2019/01/05/intention

Denizen of the next plane our intrepid heroes arrive at! Zkeek is a wandering local technology farmer eager to talk about the challenges of her life.

AAAAAAHHH!!!

That was faster than I anticipated! My new non-challenge-based fantasy #RPG, Journey Away, is now available for sale on DriveThruRPG!

Currently it's just the PDF version; there's still a bit to do before the print version can be sold.

But still! It's my game! I did that!

Don't worry, I won't be spamming the TL about it, but it *is* my livelihood, so maybe fill in the gap with some boosts? Thanks!

drivethrurpg.com/product/26289

Hot take: part of the reason it's popular to write RPGs where the ref's role is not heavily mechanized is that it's very easy to blame a bad game experience on bad reffing rather than a bad game design, absolving the designer of all guilt.

oh wow if two more people pay the suggested donation for my game this year i will hit. a very nice round number that it would be very nice to hit this year? fadingroots.itch.io

It's 2019.

We're now exactly halfway between y2k and the 32-bit Unix time overflow.

Today let's talk about the powers of the oracles, especially the random noun generator.

vsca.blog/2018/12/31/oracles-f

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