#introduction: Brad Murray, Game designer, part-time amateur artist, and pro grade procrastinator. diaspora, Hollowpoint, Callisto, Deluge.
It’s important to share the love for blogs. That’s how we will discover new ones! Here’s a blog post by Tom H linking to the blog post they recently enjoyed: https://plasticpolyhedra.blogspot.com/2019/06/blog-posts-ive-enjoyed-reading-in-june.html
@FASA_Andrew_1879 -- Jackie adores the mail bracelet. Thank you so much. Killer workmanship.
I made this a public post in order to speak frankly about where my life is and what to expect going forward. Feedback/questions welcome.
I now have an itchio store at http://whelan.itch.io
Please buy things from there.
Nice blog post on drawing dungeon maps on patterned paper (instead of square paper).
“Even if the map doesn’t make much practical sense, its organic appearance makes it feel more real to the players”
I have more thoughts about RPGs and capitalism.
I have a question for you: what does a game need to be "powered" by the Soft Horizon? I have this game in mind and for as much as I love the core rules I'd love to bend them towards other directions (not completely tho). As much as this sounds like a hack, what do you think it's mandatory to still call a game a member of the Soft Horizon's family?
I have a partial answer but I wanna hear from you first.
I recall years back that The Register used to be a little critical of OpenBSD. Lately they've been giving credit to the project for being right. For example, yesterday's article on the new attacks:
"The OpenBSD community, for one, came to that conclusion last year when it disabled Hyber-Threading in OpenBSD 6.4."