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Hardcore Narrativist @hardcorenarrativist@dice.camp

Hey, are you interested in character archetypes, art, and games reenvisioning masculinity through the eyes of non-cisgender masculine people? Check out the Behind the Masc Zine where we have Apocalypse World and Monsterhearts playbooks and D&D backgrounds!

Behind the Masc Zine by Brie Sheldon — Kickstarter kickstarter.com/projects/briec

Is D&D the story of the sword or the carrier bag?

Link: The Carrier Bag Theory vs D&D

Offering code of conduct assistance Show more

I woke up to $7 from halfway funded!

Behind the Masc is so important to me, and I think what we're putting inside is super cool. Maybe a zine about non-cis masc people reenvisioning masculinity through games and art will be your thing too! tinyurl.com/behindthemascKS


Hey peeps, let's do selfies & promos.

I'm a game designer, journalist, & leader. I even make games about selfies! You can find my work at briecs.com, BrieCS.itch.io, & my KS at tinyurl.com/behindthemascKS

I have made some minor updates to Black Wolf, my rules for dark fantasy:


Apart from renaming POW(er) to WIL(lpower), I added descriptions to the suggested abilities for demons. The rest is the same.

Here's a post I wrote on G+ regarding my shonen-inspired RPG that I'm designing, and will be Kickstarting this fall.

"don't forget to like and subscribe" spiel but it's the four essential freedoms Show more

RT @harleivy@twitter.com: in russia, the act of displaying the LGBT flag in public can get you arrested. so these 6 activists from latin america resorted to creativity: wearing uniforms from their countries' football teams, they turned themselves into the flag and walked around moscow with pride. 🏳️‍🌈

The Behind the Masc Zine Kickstarter is LIVE! This project is run by non-cis masculine creators and we’re making Apocalypse World and Monsterhearts playbooks, rich backgrounds for D&D characters, and some lovely art, too! Please check it out - we've got some awesome creators working on re-imaginings of masculinity!

Hey all, just a reminder that very soon I have a Kickstarter coming out for a game and art zine focusing on non-cis masculine people! It's called Behind the Masc, and we're just finishing up preparations now!

Note: if you happen to want to ask me some questions about the project that'd be awesome!

I have no idea what media sources would actually be interested in this, but I'd love to promote the project even briefly.

Hey y'all can you help me with my to-do list?

1) I need to settle on a name for my shonen-inspired adventure that I'll be Kickstarting soon. One idea is "Fists and Friendship", but still deciding. Thoughts?

2) Thinking of getting a title/logo design for the above game, need to know common prices and turnaround times. Where should I look?


I wrote about the experience on my blog, including a link to Ilmioran Dream, the scenario I used:


I went yesterday to Arcon, a gaming convention in Oslo. It was pretty good!

I had three sessions: a demo/discussion of Black Wolf, my rules for dark fantasy (see hardcorenarrativist.org/black- if you haven't seen them yet); a Ribbon Drive game; and a regular RPG session using the Black Wolf rules.

Only one person in the demo, but the discussion was nice and no one had signed up so I thought I wouldn't have it :-D

I was happy with all of them, so it was pretty sweet!

I'm opening up The Butler at the Threshold to public feedback. If you're interested in story games, experimental RPG formats, or stories of provincial ambition against a backdrop of cosmic horror, check it out! ufopress.co.uk/2018/06/23/the-

I'm blown away by your positive response to These Are Animals. I've now given it a permanent home as a free download on DriveThruRPG/RPGNow, which also means there's a space for reviews and comments--which I would welcome. It's here: drivethrurpg.com/product/24497

Played The Skeletons again today. It was fun, and much darker than the first time! I used the Echoes of War tables, together with the Fire Mount tomb tables.

We had a Tattered Cloak, a Horror and an Arrow-Shield, and the story involved a wounded soldier that happened to be part of a society looking for magic books (in a world were magic was mostly forgotten), and ending dead, revived, and coming back as an automaton to destroy us in the final scene. Yikes!

So I think the key to the friendship/relationship mechanics for my shonen-inspired RPG is to resist the urge to over-complicate it. I keep having ideas about filling your character sheet with tracks and checkboxes to detail your relationship with each individual PC you're fighting with, and having character traits that influence when and how those details can be modified, etc.

No. Too much.