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Hardcore Narrativist @hardcorenarrativist@dice.camp

Hey all, just a reminder that very soon I have a Kickstarter coming out for a game and art zine focusing on non-cis masculine people! It's called Behind the Masc, and we're just finishing up preparations now!

Note: if you happen to want to ask me some questions about the project that'd be awesome!

I have no idea what media sources would actually be interested in this, but I'd love to promote the project even briefly.

Hey y'all can you help me with my to-do list?

1) I need to settle on a name for my shonen-inspired adventure that I'll be Kickstarting soon. One idea is "Fists and Friendship", but still deciding. Thoughts?

2) Thinking of getting a title/logo design for the above game, need to know common prices and turnaround times. Where should I look?

Thanks!

I wrote about the experience on my blog, including a link to Ilmioran Dream, the scenario I used:

hcoder.org/2018/06/25/arcon-20

I went yesterday to Arcon, a gaming convention in Oslo. It was pretty good!

I had three sessions: a demo/discussion of Black Wolf, my rules for dark fantasy (see hardcorenarrativist.org/black- if you haven't seen them yet); a Ribbon Drive game; and a regular RPG session using the Black Wolf rules.

Only one person in the demo, but the discussion was nice and no one had signed up so I thought I wouldn't have it :-D

I was happy with all of them, so it was pretty sweet!

I'm opening up The Butler at the Threshold to public feedback. If you're interested in story games, experimental RPG formats, or stories of provincial ambition against a backdrop of cosmic horror, check it out! ufopress.co.uk/2018/06/23/the-

I'm blown away by your positive response to These Are Animals. I've now given it a permanent home as a free download on DriveThruRPG/RPGNow, which also means there's a space for reviews and comments--which I would welcome. It's here: drivethrurpg.com/product/24497

Played The Skeletons again today. It was fun, and much darker than the first time! I used the Echoes of War tables, together with the Fire Mount tomb tables.

We had a Tattered Cloak, a Horror and an Arrow-Shield, and the story involved a wounded soldier that happened to be part of a society looking for magic books (in a world were magic was mostly forgotten), and ending dead, revived, and coming back as an automaton to destroy us in the final scene. Yikes!

[thread]
So I think the key to the friendship/relationship mechanics for my shonen-inspired RPG is to resist the urge to over-complicate it. I keep having ideas about filling your character sheet with tracks and checkboxes to detail your relationship with each individual PC you're fighting with, and having character traits that influence when and how those details can be modified, etc.

No. Too much.

1/

Due to some rough news at home, I've reopened my GoFundMe - GoFundMe.com/keep-the-sheldons-afloat - any donations would be welcome!

John (husband) is currently looking for work in UX & graphic design+video production, freelance & otherwise. jw-sheldon.com.

I'm looking for freelance work (works page: briecs.com/p/my-work.html): game design, editing, & consulting. I have a Patreon.com/briecs for interviews & games, & Patreon.com/leadingwithclass for my show teaching leadership through games.

💜💜

Finally backed "Dream Askew // Dream Apart", two RPGs by Avery Alder and Benjamin Rosenbaum (kickstarter.com/projects/avery).

All thanks to this interview by @briecs: briecs.com/2018/06/many-questi

Go throw some money at both!

Check out my interview with Avery Alder and Benjamin Rosenbaum on their current Kickstarter project Dream Askew // Dream Apart!

briecs.com/2018/06/many-questi

How do people feel about strange one-shot PbtA fantasy games set in I-can't-believe-it-isn't-the-18th-Century? Ones with odd Magic systems (totally not cribbed from elsewhere)? How do people feel about four of them linked in strange/fun ways? Find 'em here: bit.ly/SACRPG_Marked

Hey, do you want to talk about your queer identity and your experience in games? Join me in answering some questions - as many or few as you want - using !
Please share and enjoy!
youtu.be/euhq_WQNfqE

Watch " 2018" on YouTube youtu.be/euhq_WQNfqE

Hey Mastofam, want to help me name a thing?

My next game after Journey Away is a multi-genre system with the ability to choose your own complexity level and include/exclude multiple optional subsystems.

I can't seem to decide what to call it, which will be a problem when it comes time to run a Kickstarter for it. Anybody wanna help brainstorm names for the system?

"How do you think you can make the gaming community better?"

I don't really have any good ideas :-/ I'd like to see more activity here in dice.camp. I try to write from time to time, but I have little time to play, myself, and I don't do a lot of design work (plus I'm not sure how interesting it is to others, because it's nothing new/innovative).

So many sites do:

“Here are cookie, advertising, tracking policies. Here is an OK button.”

After not clicking the ok button but attempting to continue:

“You must agree to our tracking policy”

That is explicitly not allowed/illegal under GDPR.

American companies including the Washington Post really have a damn hard time wrapping their head around that an agreement means you can decline to agree to it, and GDRP says refusing to be tracked is not grounds for a site to refuse service.

Reading the Sorcerer supplements, I saw that Ron Edwards verbalised why I don't like the typical magic systems in fantasy games:

"Long lists of highly specific spells, essentially a technology called
magic"

My plan from the start was to either not have magic (for PCs) in Black Wolf, or maybe have invocation-only, but I didn't have ideas for the rules.

After reading Sorcerer I know that if the PCs will have access to magic, it will be something based on Sorcerer.

"Where do you want to go, event wise, to play a game this year?"

I'm going to a gaming convention in the summer. I'll facilitate, and maybe play, a game of Ribbon Drive.

I also want to narrate a scenario I wrote, using my own Black Wolf rules... but only one person has signed up so far, so I dunno if that'll happen.

Riffing on my toot defending BRP as a rule system, I think that precisely what I like is that I use it in a way that it *doesn't* feel like rules. It feels like we're telling a story, and if there's any doubt that some action will succeed, we look for an appropriate percentage and roll some dice (except with combat because it's more detailed/involved, but often there's very little combat in my stories, if at all).

That's probably why NARROWS doesn't even support rules: hardcorenarrativist.org/narrow