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ICYMI, my game "Deeds, not Words" (about the English suffragettes, although it really can be used for almost any activist group) is available for free at:

hardcorenarrativist.org/deedsn

The couple of playtests I've had have gone really well and I'm happy enough with it to publish the first version on DriveThruRPG (as soon as I get the cover from the artist). See also the game's page on RPGGeek:

rpggeek.com/rpgitem/272604/dee

If you read it or play it, please give feedback!

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See all the material for my game Black Wolf here:

hardcorenarrativist.org/black-

It's a set of rules for dark fantasy. One could argue it's a (big) hack of Call of Cthulhu 7th edition to adapt it to dark fantasy. It should result in a more narrative *and* realistic/dangerous style of play.

Rules: hardcorenarrativist.org/black-

Character sheet: hardcorenarrativist.org/black-

Combat example: hardcorenarrativist.org/black-

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I've written some RPG software (see hardcorenarrativist.org/sectio), but the two programs I'm most proud of are:

* Lyre, a program to show images and maps, and play audio while you narrate (in person around a table): hardcorenarrativist.org/lyre/

* NARROWS, a program to run diceless, ruleless RPGs online, in writing. A cross between TTRPGs and Choose You Own Adventure books: hardcorenarrativist.org/narrow

Unfortunately, both are erver-side webapps so you need technical knowledge (and a server) to install them πŸ˜•

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I have been playing RPGs for many years, although I have very little time for it now.

I'm mostly into drama/storytelling, and mostly don't care about rules/mechanics (unless they directly support drama and storytelling). I tend to like narrative indie RPGs but when playing tabletop I've mostly used (very basic) Call of Cthulhu 7th ed.

Setting-wise, I like horror and dark fantasy but I like other stuff, too.

I have a site for all my RPG stuff: hardcorenarrativist.org/

In the last few months:
- Tumblr purged adult content (and a bunch of stuff it misindentified).
- Flickr purged free storage above a limit of 1000 photos/account.
- Myspace deleted 12 years' worth of music.

And Google+ only has two weeks left before Google pulls its plug.

Back up your accounts!

And if you can, consider donating to the Internet Archive. archive.org

Holy shit you guys did you see that itch.io started a tabletop gaming forum? With specific subforums for indie RPGs like Apocalypse World and Belonging Outside Belonging? And has forum categories that look suspiciously like the Forge?

This is an interesting development

itch.io/board/385327/tabletop-

My game was the first role-playing game to be accepted in the program (probably the first submitted πŸ˜…). I think the description was ok, any comments or suggestions?

spillfestival.no/arcon35/turne

One of the local game festivals just announced that they're accepting submissions for game sessions to be run, and I naturally submitted a session for "Deeds, not Words" πŸŽ‰ 🎲

There aren't a lot of indie games in that festival, normally, so I'm hoping that a bunch of people will join. Last year, my Ribbon Drive session was much more popular than I expected. Hopefully it will be similar this year!

Starting to read johnwickpresents.com/updates/t, a rant-review of the Tomb of Horrors. It sounds kind of hilarious (I just hit the "spoiler warning" so haven't read much yet).

Sounds like I'm going to be amused and enraged in equal measures. And probably shaking my head for the rest of the article πŸ˜…

DriveThruRPG has a sale now in many games. One of the games with reduced price is Ribbon Drive, one of my favourite RPGs!

drivethrurpg.com/product/11405

It's a game about road trips and living in the present. It's GM-less, you can play in 3-4h, and each player brings a "mixtape", which serves as soundtrack and inspiration for the story you're telling.

Rant about what is considered an "RPG", swearing Show more

This series of articles about D&D as a (bad) storytelling game is quite interesting so far:
theludite.com/dragon/

I think the author is unfair to D&D because it was never designed as that kind of story-driven game, but there are many good points about story games and design.

Part Two, about characters, is pretty good and I think verbalises part of why I dislike D&D. And the Harry Plinkett test is pretty amazing (see the linked video)!

Looking forward to reading the rest as it's published.

RPG Search Show more

ICYMI, my game "Deeds, not Words" (about the English suffragettes, although it really can be used for almost any activist group) is available for free at:

hardcorenarrativist.org/deedsn

The couple of playtests I've had have gone really well and I'm happy enough with it to publish the first version on DriveThruRPG (as soon as I get the cover from the artist). See also the game's page on RPGGeek:

rpggeek.com/rpgitem/272604/dee

If you read it or play it, please give feedback!

This Person Does Not Exist: thispersondoesnotexist.com/

This is: A) a creepy glimpse into our AI driven future where every form of evidence can be faked and the world looks more and more like Philip K Dick's worst nightmares

and B) a great source of character portraits for PCs and NPCs in modern day RPGs. You're guaranteed to not accidentally use a person who turns out to be a minor celebrity or a notorious serial killer or something, because these people don't exist.

OMG someone created a page for "Deeds, not Words" on RPGGeek:
rpggeek.com/rpg/54848/deeds-no

I feel so professional now 🎈

I noticed some things that could be explained better in the rules, so I'll add some extra notes to make sure the point of the different mechanics is clear.

For example, make it clear that the end result of the clash chapters has to be good for the women's suffrage movement (even if it's symbolically) on clash success, and bad in case of failure. I'll explain it better in the actual rules, now I'm too tired to express myself clearly πŸ˜…

The playtest for Deeds, not Words (hardcorenarrativist.org/deedsn) went fantastically well! Highlights:

* Like in the first playtest session, the two other players didn't have any special knowledge of the suffragettes, and didn't have problems playing.

* The rules worked really well and were clear.

* The changes I made since last time (new character sheet, prompts/ideas for inspiration) worked really well.

* The story was radically different, so I'm confident about the games' replayability!

Tomorrow I'll have my second playtest of my game "Deeds, not Words", finally! I hope we don't have to cancel it πŸ˜•

I'll post here my thoughts, and maybe a summary of the story.

After that, I'm just waiting for a commission for a cover, and then I'll publish on DriveThruRPG.

If you ever think you have poor judgement, please remember that the 1908 editor of Puck magazine thought this image was a sick burn against suffragettes.

which DnD/other module would be a good "afterlife" for a total party kill? obviously planescape, but any others?

I have improved the text for "Deeds, not Words" to make it a bit clearer and complete, and to include the character sheet and the full example game in the same PDF.

I'm supposed to have another playtest on Tuesday, and after that I'll commission the cover image and once I have it, I'll upload to DriveThruRPG πŸŽ‰

For free of course. Maybe PWYW, but I have to see what kind of payments are accepted, and I'm guessing none of them will be acceptable to me πŸ˜…

hardcorenarrativist.org/deedsn

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