skill points have become more valuable, both because i've reduced available totals of skill points per level (to 2/4/6 by class or int/3, whichever is higher) and because now feats compete for the same slots.
so, to address these:
- same costs as above for skill ranks and feats, and same reduced point totals
- each rank is +2 on rolls (for class skills, on par with boring feats for the first feat and better, if more specific, after that. cross class is less economical than feats until after the fourth feat.)
- max skill rank is half character level, plus one (if you're just choosing skills to keep at maximum, the way most people do, those points are available to spend on feats every other level.)
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