ok strap in for some big brain #3eish design re: the skill system
my draft was "1 skill rank = +1 on rolls, max ranks = level, cross class skills cost 2 pts a level" and "feats cost 2 points plus the number of feats you already have" but having made up a level 1 character as a test some problems emerge to me
and, looking towards advancement, there's no good time for players to invest in new feats because it will always come at the cost of keeping skills ranked maximum
so, to address these:
- same costs as above for skill ranks and feats, and same reduced point totals
- each rank is +2 on rolls (for class skills, on par with boring feats for the first feat and better, if more specific, after that. cross class is less economical than feats until after the fourth feat.)
- max skill rank is half character level, plus one (if you're just choosing skills to keep at maximum, the way most people do, those points are available to spend on feats every other level.)
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