ok strap in for some big brain #3eish design re: the skill system
my draft was "1 skill rank = +1 on rolls, max ranks = level, cross class skills cost 2 pts a level" and "feats cost 2 points plus the number of feats you already have" but having made up a level 1 character as a test some problems emerge to me
this also means you won't have a zero or worse modifier in a skill you take at level one unless you have a -2 or worse in the key ability, which feels fairer to me (especially since i'm currently using 3:1 modifiers as opposed to 3e and onwards' 2:1 modifiers)
oh, another advantage of this progression is that half level +1 can map directly onto max level of spells learnable, this gives anyone maxing out spell skills a 1-level leg up on the progression of full casters in RAW, which i think i'm ok with