ok strap in for some big brain #3eish design re: the skill system
my draft was "1 skill rank = +1 on rolls, max ranks = level, cross class skills cost 2 pts a level" and "feats cost 2 points plus the number of feats you already have" but having made up a level 1 character as a test some problems emerge to me
so, to address these:
- same costs as above for skill ranks and feats, and same reduced point totals
- each rank is +2 on rolls (for class skills, on par with boring feats for the first feat and better, if more specific, after that. cross class is less economical than feats until after the fourth feat.)
- max skill rank is half character level, plus one (if you're just choosing skills to keep at maximum, the way most people do, those points are available to spend on feats every other level.)
oh, another advantage of this progression is that half level +1 can map directly onto max level of spells learnable, this gives anyone maxing out spell skills a 1-level leg up on the progression of full casters in RAW, which i think i'm ok with
i'll need to think more seriously about cross-class casters being able to just by spell school skills though, not sure about the vibe there