#AprilTTRPGMaker 22: How do you document ideas?
I carry a fistful of blank playing cards in my pocket, and I jot notes on them. Best note-taking tool I've ever found and yes, I do also use Evernote.
#AprilTTRPGMaker 21 - How many playtests?
Once Upon a Time was in playtest for two and a half years before we pitched it to Atlas. Baron Munchausen, two. Not two years, two playtests. Some designs need it, some don't.
#AprilTTRPGMaker 20: What tools do you use?
A small form-factor computer. I wrote Munchausen and two Warhammer novels on a palmtop. Buy a cheap second-hand netbook, install Linux, Libreoffice, Dropbox and nothing else, then use it everywhere.
#AprilTTRPGMaker 19 - Game most essential to your design
Sandman: Map of Halaal (Pacesetter, 1985). It was a game that tried to change the entire concept of what an RPG was and could be. It had some brilliant ideas. It failed completely in the market, but it still intrigues me.
#AprilTTRPGMaker 13: Major influences on my games design thinking. Impro by Keith Johnstone. Understanding Comics by Scott McCloud. Predictably Irrational by Dan Ariely. Dungeons & Dragons by Gygax and Arneson. TAZ by Hakim Bey. Life: a User's Manual by Georges Perec. Cell Z.
I had a mentor, an experienced and innovative designer. He derailed my career for four years, and continued to try to derail it after I told him to shove it and started my own company. Get me drunk, I'll tell you the story
#AprilTTRPGMaker Day 11:
"What's yer brand?"
Brands are for cattle.
#AprilTTRPGMaker Day six: favourite mechanic. Easy: the Ghost Die in the Ghostbusters RPG. So simple, so intuitive, so disruptive, so much narrative potential. We stole it wholesale for the Paranoia reboot, where it works perfectly.
#AprilTTRPGMaker Day 5: Favourite game I've worked on? I try hard to only work on games I like. But the game I'm proudest of publishing is Nobilis 2e.
All issues of Interactive Fantasy, 'the journal of interactive storytelling and game narrative' that Andrew Rilstone and I produced in the 1990s, are now downloadable for free from DriveThruRPG http://www.drivethrurpg.com/browse/pub/2630/Magnum-Opus-Press
A client has flown me to Vienna to run a full-day workshop to help him and his crew design the mechanics for their forthcoming tabletop RPG. Tomorrow I run my board games masterclass at a venue in the Museums Quarter. Right now I am broadly of the opinion that we should all move to Vienna, because they seem to be Doing It Right.
Quick heads-up: I'm running my three-hour game-design masterclass in Reading (UK) and Vienna (Austria) next month, and tickets are still available for both. More info here: http://www.spaaace.com/game-design-masterclass/
If anyone's interested, my Game Design Masterclass is running twice in March: in Reading (UK) on the 5th, and in Vienna on the 26th. More information here: http://www.spaaace.com/game-design-masterclass/
Not strictly speaking about RPGs, and only of interest to UK people, but the next session of my games-design masterclass has been announced. It's at Draughts in London on 20th January. Tickets: https://www.eventbrite.co.uk/e/games-design-workshop-draughts-board-game-cafe-tickets-40717228326
Director of Spaaace the games consultancy. Designer, lecturer, author, player. firstname.lastname@example.org
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