Hey, @PaulCzege Ron used Bacchanal in Session 1 of his Numeracy class, so your streak is maintained.
The prereq on this course has been dropped. If you’re interested in the historical interplay between Fantasy Literature and Fantasy RPGs, it’s worth checking out: https://payhip.com/b/5vNHa
If you're interested in learning about how to think about RPG play at an atomic level (like learning chords), I recommend looking at these courses: https://adeptplay.com/seminar/july-coursework-registration I've taken 4 of them. They are refreshingly free of commercial concerns.
This is the last day to stream this play: https://www.eventbrite.com/e/on-demand-graves-by-ellie-pyle-tickets-339752126757
Sometimes I see a show and think, "I have lived this." This one was basically my 20s. I know all these characters. I have said and done these things.
I saw a take elsewhere that said "art isn't focus tested" in reference to corporate mass media. I realized that sentiment is linked to ideas I have about playtesting. I am pro-playtesting in terms of a designer playing their game and refining it into the thing they want it to be. I'm anti-playtesting as a form of marketing, focus testing, and performance review.
Finished up another one of Ron Edwards RPG classes today. At least one of @PaulCzege's games has been featured prominently in all of them.
This brought to you by my 15 year old self who never understood why the Drow were "evil" even if you left their culture entirely intact as described.
Nuance: I was willing to accept the idea that LOLTH was evil but it's not the Drow's fault their patron goddess has some questionable asks of her chosen people. All divine bargains are a protection racket by definition.
It looks like the argument about inherently evil races has come around again. For what it's worth I think inherently evil races are dumb BEFORE we even start talking about racist ideas because a big part of play for me is moral judgment. Why take that dimension out of the hands of the players? However, this has led me to some thoughts about mythic beings and divine purpose which I might be compelled to write a blog post about.
In general, I have bunch of less polished experimental stuff at my itch site: https://jburneko.itch.io/ Including a text adventure based on the first 5 chapters of Franz Kafka's The Castle.
I live in Southern California and work as a professional video game programmer. I play and design tabletop RPGs often with Gothic and psychological themes.
"We know what it is to play a game... That's so rare. ...[P]eople brought together ... having the courage and the talents to make of life a continuing charade of bright fancy. Happy invention. To face out its emptiness and its terrors by playing. By just, playing." --Sleuth, 1972