@jburneko Trick taking games such as Whist were popular in that sort of time frame, so I could imagine it taking this sort of form.
I think that game-design-wise it might benefit from a tighter connection between the card game and the narrative, but it's an interesting start.
@nickwedig I don't know, I rather like that the card game merely resolves mounting tension and passes focus (that's all the cards do in my primary inspiration Spione). I think those people very much would have just "bantered" until someone got mad and challenged someone to a duel -- I mean of hand of cards. This is an attempt at Shelley's more sensible refinements upon reflection after the more chaotic play of that weekend.
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