Most of the time when someone asks "What's to stop a player from just..." about an RPG, all I can think is, "What's to stop the first chair flautist from busting out Flight of the Bumblebee in the middle of Beethoven's 5th?" #ttrpg
@jburneko The question makes sense when it refers to mechanics that actively invite forms of tactical thinking and optimisation. "What's to stop a player from just casting their best spell every combat turn?" "Limited casts per day." Fine.
In all other cases, on the other hand, the question suggests that the questioner is recovering from dysfunctional play!
@victorgijsbers @jburneko Or... Just let them. Players choose things for their characters because they want to use them in the game. "Because they can use the same whatever over and over" shouldn't be the reason to limit things. The fiction, a design goal aside from that (resource management, etc.) should be the reason.
@rivetgeek @victorgijsbers @jburneko
I'd like to make my agreement with this sentiment as emphatic as possible. Let player characters do things the player wants to do.
@jburneko I think we're all really lucky right now I'm not a first chair flautist.
@jburneko That's a bad example because orchestras have strong rules in place to prevent PVP. Without them, the second chair flautist would constantly be backstabbing the first chair to take the throne.