Character affinities in a 100-person larp I'm designing with Lizzie Stark.

La Creatura, the Italian version of The Beast, from Narrativa. Tarot sized cards, totally gorgeous. The art is a so Italian - all blood-splashed boobs and dudes doin' monster dudes. Maximum respect.

We're just over $1k from funding! Please take a look at Turn, my slice-of-life supernatural game about shapeshifters in small towns, currently on Kickstarter!

The Melon Child of Radnor is a creepy game I wrote for BPG's Halloween newsletter. I imagined it as a tabletop game but you could certainly larp it - it would play out similar to Aura Belle's excellent larp A Baby Fell From the Sky. Other inspirations include the Twilight Zone episode "It's A Good Life" and Thornton Wilder's maudlin play Our Town. It's weird and sad and spooky and who doesn't love Victorian children in way over their heads? Enjoy! Our newsletter:

A really great post about why game designers should integrate safety tools into their games

The 2018 Golden Cobra Challenge has been judged and we have winners! All will be revealed next Friday night at Metatopia. This year is a very good year for new short-form larps.

75 new Golden Cobra games this year! I've already read 60 and they are so aggressively delightful! Winners announced 2 November.

There was no one to challenge Oatman's version of events so she - a consummate survivor - crafted one that best served her interests. I don't blame her. The details she changed are pretty predictable. We know she lied about why they tattooed her face because we know why the Mohave tattooed people's faces. Some of it is extrapolation based on the experiences of others in her situation. Some of it is conjecture based on things like her Mohave nickname, Spantsa, which means "rotten womb". (4/3)

They met as friends in early February, 1864, in New York City. It's hard to imagine the feelings these two must have had - both strangers in America in the middle of the Civil War, both victims of horror and brutality, both in their own way doomed to permanent other-ness, both taking comfort in words only they could understand in the crowded dining room of the Metropolitan Hotel. (3/3)

Oatman had been kidnapped and enslaved by the Western Yavapai in 1851 and sold to the Mohave the following year. She assimilated and grew to respect her captors, whom she left in 1856. Hers was a celebrated captivity narrative and she and her brother Lorenzo were famous at the time. Oatman and Iritaba chatted like friends. Iritaba told her that her adoptive sister missed her and hoped she would return. (2/3)

Chief Irataba (Eecheeyara tav in his own language) of the Mohave led an interesting and predictably tragic life as a leader doomed by contact with Europeans while sandwiched between implacable local enemies, but the thing that captures my imagination is this: while he was in New York he visited with, and reminisced in Mohave, with 27-year-old Olive Oatman - probably the only person outside Arizona Territory who spoke the language, and possibly the only American anywhere fluent in it. (1/3)

The Golden Cobra Challenge ends on 15 October! Still time left to design a complete game!

@jmstar I have been able to test much of the very nitty gritty stuff like that locally with friends. The tricky part for me is: How does this all feel assembled, in context? It reveals stuff I don't see when I'm presenting it in a more piecemeal fashion. It'll still be incomplete by necessity, though, so I am trying to remind myself to embrace that.

How is your Golden Cobra game coming along?

It's so cool that in a larp with just a few scene prompts and a few sentences about each character, you can create such wonderful stories. People are really cool.

The Golden Cobra Challenge is live!

The challenge runs from now until 15 October and I am super excited about this year's award categories, ingredients and constraints. Please spread the word.

This year's Golden Cobra Challenge will begin fairly soon and run for two weeks! Get ready!

The Golden Cobra Challenge is a lighthearted contest for writing short live action games. It has produced some extraordinary games in the past, and this year's award categories, ingredients and constraints are the best ever. I'm very excited to see the games that emerge from this weird mix!

The winners will be announced, as always, at METATOPIA in early November.


Hey I wrote a thing that makes calling your elected representatives slightly less awful: Phones of Glory. It is free because I want you to make some calls!

I designed a really amazing larp in my dream last night, but all I can remember now is that it takes place in a pickup truck (specifically a red 1981 Chevy LUV with tan vinyl seats).

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