Kinda want to design a Coven crew type for Blades? What would you be interested in seeing in that? Give me all your witchy ideas!
#1strpgs Show more
First Encountered: Saw my cousin playing D&D with his friends, probably in 1981 or so. I flipped through the books and became obsessed with the amazing art.
First Played: Gamma World, circa 1984. Instantly fell in love with the crazy setting and fighting robots.
First Ran: Gamma World, for the neighborhood kids when I moved to a new city, 1984. We moved on to Marvel Super Heroes, Star Wars d6, Talislanta -- I didn't play D&D until much later.
Mission impossible heists and Tom Clancy techno thriller meets Bourne -style kinetic fight sequences in @Kylesimons new RPG on Kickstarter right now.
Operators has the players use a deck of cards with actual moves in combat. When players resolve die rolls they assign failures and successes to these cards and then narrate the fight themselves.
It’s very fun and very cool. I look forward to using the fight deck in other RPGs!
so I'm currently running two games of Blades set in the same universe, one of hawkers, one of lurks. Lurks are strange weirdos who tend to focus on grabbing occult items. Hawkers sell Spark primarily and sell at Charterhall University. any score premise ideas for these two crews?
Across the Endless Sea is a GMless storygame that tells the story of a seafaring people's strange voyage across a fantastical ocean.
It is a GMless storygame for 3-5 players, that takes 3 or 4 hours to play. It features simple common-sense mechanics, structured around evocative lists of options and success/partial success/fail conditions inspired by Apocalypse World.
You can read more, and buy the game, at https://gamesfromthewildwood.itch.io/endlesssea
You can watch it in play at https://www.youtube.com/playlist?list=PLC6gmEnIwLkoAgJjzYbAfhdVzBbY_KZRJ.
I'm a designer and editor for RPGs, and I also write about games on briecs.com. I can do
- mechanics design
- setting design
- line editing
- developmental editing
- sensitivity reading/diversity consultation (mental health, physical disability - primarily invisible illnesses), queerness, nonbinary identity)
- basic theory analysis
- interviews on design & industry
- game text product reviews
PayPal.me/briecs (tip jar)
Just a note that if you are making a game and get close to publication or crowdfunding and want to do an interview on my blog, briecs.com, they're simple, easy, and at your own pace!
Email firstname.lastname@example.org if interested. :)
Hi everyone! I'm Eric and here's my #introduction. It's nice to meet you!
I'm a Twitch streamer on (twitch.tv/ericvulgaris) focusing on indie RPG actual plays and introducing new players to the wide world of indie rpgs. I also do shorter, high production campaigns of various systems.
I do freelance graphic overlay design work for twitch streamers as well as br a show producer for a couple rpg shows with the Misscliks community.
Hey guys, something serious:
I'm working on a Blades hack about being magical students. It's called Academy.
It's important to me that this game handles a diverse cast well, in-game and out-of-game. This has gone through several revisions right now, and I need other eyes and perspectives in order to examine my own biases and correct insensitive language and mistakes before Alpha release. I want this to be the best it can. https://dice.camp/media/tQdWIFQ0ZDoUCo2nC1o https://dice.camp/media/cwFjctHlNa0V-amNsFA https://dice.camp/media/XtiD2pwZqltcEfYv8lE
Last: 3:16 - Carnage Amongst the Stars. An elegant game design that is precisely what it ought to be, and nothing more.
Best (recently): 3:16. I love this game so much.
Wanna: Can't wait for the upgraded Into the Odd -- Electric Bastionland.
I'm John Harper, a game designer and graphic artist in Seattle.
My games include Lady Blackbird, Agon, Danger Patrol, Talislanta 4th Edition, Lasers & Feelings, and Blades in the Dark.
I created the logo for Dungeon World and the cover art + art direction for Fiasco, plus many character sheets like Apocalypse World, Leverage, and Stars Without Number.
I sometimes run games on Twitch. I'm running a 3:16 game right now.
I'm really into indie rpgs as well as the old classics.