Jon Cole boosted

RT @adrianhon
“Even when games turn away from designs of violent domination they often replicate other imperialist pleasures: the museum, the explorer, the merchant, the scientist, the bureaucrat.”

From @betterthemask’s excellent talk, Game Design in the Imperial Mode

I'm hosting a sex ed hackathon to create new educational games for sex education. Analog game designers and sex educators are welcome to join, online or in-person.

Jon Cole boosted

A trap I fell into when I started designing 's: chasing uniqueness.

I was so impressed by all the new things I saw in other people's games, that I felt I needed to do something brand new so other folks would be impressed by MY game.

The more I learned, though, the more I realized how many of the things I thought were novel were just clever combinations of old parts. Everything is a remix.

Instead of aiming for the new and unique, trust that it will come from being true to your vision.

Jon Cole boosted

Socialism will mean more time for games. Just saying.
Happy May 1st!

Jon Cole boosted

Because I hate you, I think I will design a ttrpg that you will desperately want to play, but no one else will.

Primal Scream: Why do my shitposting social media accounts allow 2FA but my banks and brokerage do not?

Jon Cole boosted

New websites for Demeter, Erebus and even Skull&Crossbones are up and running. Just waiting for the last lump payments for Demeter to finish and then it’s good bye Wix!, and

Tonight''s Game: Fellowship. We damaged the Overlord for the first time, creating a distraction so the Elves can destroy and replant their sacred birthing grove.

Which of these professional conferences sounds the most interesting to you as a game designer?

Sex educators and game designers team up to create new sex ed lessons that are playful to their core.
* Learn from industry-leading speakers
* Practice new skills through design challenges
* Create and share bold, immersive edu-games

Jon Cole boosted

Want a look at my rules-complete beta for Roar of Alliance, a game of WW2 tank action that blends story-driven RPG techniques with strategic campaign board game mechanics?

Get it here: or send me a direct message for a free copy.

Couldn't sleep, was reading Rosenstrasse. It's got masterclass level generalizable knowledge for running a tightly constrained Fastaval-style scenario. It's clear every paragraph has been sweated over to share information about nudging scenes in progress, ways to cut, and deal with common problems.

A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.