@Tom 1) If an AP, an edited-down one. I don't care about a table's in-jokes, I'm listening because I want to know how the game plays in practice. Better yet, make it an
2) actual play write-up instead! That way I can digest it at my own pace and you can explain rules if needed!
3) Adventures, examples, and other content for games that are handwavey. One of my biggest turnoffs is poor examples of setting difficulties. I like concrete examples to reference.
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