Alex Schroeder 🐉 is a user on You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Many mysteries in this week's Traveller game at One Shot Saturday

I just read through the privacy policy and it looks OK to me! A happy intersection of my interests in the and !

May I should just dump them all and start a Classic Traveller campaign!!

My English group with in theory seven players got cancelled for the second time in a row because five players couldn't make it. That hasn't happened to me in a very, very long time.

Hello! I'm a swedish rpg-geek and AP-podcaster. My interests are mainly in smaller systems and creating new worlds, big fan of systems created with a clear intention.

As I was skipping around this blog I came upon this post with the summary and discussion of an interview with Marc Miller, creator of Traveller. I think this beautifully illustrates the I love. “Which brings to Miller’s point that while he likes the challenge of game design, he doesn’t use the complex game designs he creates. He doesn’t use rules that have rules for everything. He instead uses the simple, straightforward, Referee-driven rules of Classic Traveller.”

The rabbit hole is deep. I found a Mastodon instance. " is a space for folks interested in productive conversation about, well, galleries, libraries, archives, museums, memory work and records. It is pronounce “glamorous” as our work are often charmingly or fascinatingly attractive, especially in a mysterious or magical way. Sometimes it is also full of excitement, adventure, and unusual activity (oh, yes)."

How does one qualify for a private librarian! (Is this a hashtag?)
"He gifted the collection to Princeton between 1994 and 2006. In the years following, Andrea Immel, his private librarian and now the curator of the Cotsen Children’s Library, has continued to build on the collection’s strengths, increasing the number of Soviet children’s books from around 1500 to 2500."

I love how in this Playing Soviet collection the images are also tagged by colors used.

For all of you who are inspired by graphic design from the past. "Playing Soviet: The Visual Languages of Early Soviet's Children Books, 1917-1953"

«And keep in mind: When I write all of this, I am assuming that the original Traveller rules were designed for improvised play… not railroaded plots. The Player Characters should be able to pick up stakes and head off to a new world on a whim, and new troubles should arrive on a whim as well. That’s what the game is about.» (point crawls) (improv) (sandbox) (an encounter is situation, not a fight)

The Mongoose New Traveller campaign The Pirates of Drinax is seeing positive words by Brian Isikoff on G+ and now I want to buy it instead of listening to the blog Tales to Astound who really likes Classic Traveller best.

How have you used ? Many years ago I started a one shot with a spooky story of the Vallais playing from a CD: in this village kids kept disappearing but one day somebody says the mayor turns into a werewolf and eats them and so they catch him and torture him until he confesses and then they kill him. End of story. Stunned silence at the table. I handed out a bunch of characters from this village I had written up and we ran with it.

I cannot think of a better collectively edited collection of #OSR #adnd1e et al #rpg gems than @kensanata 's Link to Wisdom and I think it needs to be posted about occasionally:

All of these articles are hand picked and dealing with the older editions of the game by the OSR bloggers that love it.

I frequently come back to this site for inspiration. I also drop off great posts, well written, from my blogroll/rss reader.

#OSRIC #dnd #adnd

I want to like Fate even though I don’t really like Fate. I think I’d like Fate without Fatepoints. Maybe something a lot like Risus, I guess? I really should start a long Risus campaign and see how it goes, haha.

How fun emerges from the interplay of rules and constraints; how
“players come up with a strange and wonderful and implausible solution that they develop organically between the constraint of rules and the properties of a situation and NPCs. […] The approach of many products […] is to […] provide the party with: NPCs, a loosely defined area and some things happening around them so the party can jump into plotting, pilfering, and otherwise unleashing chaos ([…]).” zigguratofunknowing.blogspot.c