Alex Schroeder πŸ‰ is a user on dice.camp. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
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Since I expire old toots every now and then I also have to rewrite my intro. Stuff that's not in my bio: I run games in English and German. I like traditional, long running campaigns with more than 50 sessions at a minimum. I like face-to-face games and dropped out of all play-by-post games. I hate long books (both rules and setting) but I don't mind long bestiaries. I like to write a for everything from faces to maps to character sheets. Hm. That didn't yield many new hashtags. πŸ€”

And once more I am faced with the difficult decision: what software to use for my next RPG booklet? The last two have used LaTeX with the Tufte class and it looks very nice but I've noticed some drawbacks: printing A5 resulted in tiny font that I have trouble reading by now; and I wasn't too happy with the placement of the monster illustrations I had drawn; and I'm starting to dislike LaTeX again and I'm enjoying Markdown right now. So now what? Suggested markdown β†’ PDF tools?

Another spell caster with spells, this time a NPC from my current campaign where his spell list is used by Thuren Greenspark from Castle of the Great Archmage. He recently came along when the party decided to rid the Great Swamp of the froglings and their green dragon. campaignwiki.org/wiki/Halberds campaignwiki.org/wiki/Greyheim

Pretty amazing how times change. I spent the evening playing board games, and watching Let's Play videos, and listening to music.

But when they were my age, my parents were spending every evening in the darkened woods outside of town, bodies daubed in mud, hunting the Shadow Wolves that regularly raided our village, coming back each night to me and my brother with their breath smelling of blood and that peculiar hallucinogenic tea that was brewed from the the humming mushrooms that grew under the floorboards of our home and whose music lulled us to sleep each evening.

This blog post by trollsmyth explains what's cool about D&D and it works from my perspective: it's about missing, about danger, random luck (and bad luck, too), chaos. He also has another post where he writes about the drama that happens without the dice. It needs all sorts. trollsmyth.blogspot.ch/2017/12 trollsmyth.blogspot.ch/2018/01

I've finished another for my collection: campaignwiki.org/wiki/Halberds – spells suited for fighting mass combat but with the intention of teaching travelling judges.

The recent thread by @June_Shores about how people might be think writing long posts and using a wide vocabulary makes for a good game when the focus should be on the conversation reminded me of my own discovery of similar ideas when I was playing on the Elendor MUSH. I noticed some people loved and respected long-posting. Writing 25 lines or more, taking forever to do it, and basically killing my enthusiasm for the scene. I was all about short-posting. Interaction is the game!

One of my players wanted his elf to learn fireball and noted that none of the magic users and elf lords in the setting seemed to know the spell. I gave them some options: travel to hell/plane of fire/Muspelheim, or subdue a red dragon, or descend into a volcano and wrestle with salamanders and they picked hell. Now I need a magic-user who built their tower in Muspelheim. Luckily, I already have a spellcaster collection. This is the newest addition: campaignwiki.org/wiki/Halberds

We used my Mass Combat rules and the famous Kuo Toa temple as inspiration.

Β«Greenspark started to transform into a terrible dragon beast himself, fast as lightning and ferocious like nothing we have ever seen before!Β» Level 10 elf lord uses haste and polymorph to turn into a dragon with four claw attacks doing 1d8 each and two bites doing 3d10 each, per round. No wonder he fancies himself a monster hunter par excellence. Only works for monsters that are not immune to normal weapons, of course. campaignwiki.org/wiki/Greyheim

Since I expire old toots every now and then I also have to rewrite my intro. Stuff that's not in my bio: I run games in English and German. I like traditional, long running campaigns with more than 50 sessions at a minimum. I like face-to-face games and dropped out of all play-by-post games. I hate long books (both rules and setting) but I don't mind long bestiaries. I like to write a for everything from faces to maps to character sheets. Hm. That didn't yield many new hashtags. πŸ€”

Hi Mastodon! Just getting moved in for the first time. I saw this in a tag somewhere...

"Let's play a game, to help some of the newcomers make connections: name 5-7 things that interest you but aren't in your profile, as tags so they are searchable. Then boost this post or repeat its instructions so others know to do the same."

#fanfic
#slash
#criticalrole
#dragonage
#retrogames
#rpgs
#lgbtq
#asexuality
#nonbinary
#lesbian

whoops, that's more than 7 πŸ‘€

I've continued to update my list of excellent free & PWYW RPGs and supplements on DriveThruRPG, with another 10-12 entries added yesterday.

This curated list (based on personal preference and my experience with the products listed) generally excludes previews, quickstarts, micro-supplements, character sheets, and the like, making it easy for folks to discover dozens of great RPGs, zines, and sourcebooks -- and hopefully some hidden gems.

martinralya.com/tabletop-rpgs/

Hi! I’m a game designer and publisher (Two Rooms and a Boom) and I got into the when I played my first game of at Origins a couple of years ago. I have a blog at failuretolerated.com Glad to be here!

I still love my face generator, e.g.
campaignwiki.org/face/gallery/
When I tried to redo it, I wasn't as charmed.
campaignwiki.org/face/gallery/
The second one is cleaner and that makes them less funny. They are also not faster to make, but I didn't measure.
As ridiculous as it sounds, my main problem now is that my fountain pen has black ink instead of blue ink. Should I turn the old ones into black and white? Restart with a new set? Try and fix the issues regarding transparency? Questions, questions.

I am disappointed in the unknown readers of Links to Wisdom, the wiki that collects (used to collect?) links to interesting blog posts at campaignwiki.org/wiki/LinksToW -- the submission link was borked for quite a while now and nobody told me. Nobody! 😭

59% prefer NPC interaction and roleplaying, 27% prefer exploration and investigation, 14% prefer combat. At first I was excited: Wow! I was not aware of this D&D 5E survey with around 6000 responders. But now I'm no longer sure. I think this particular question was only answered by 158.

More data: slyflourish.com/facebook_surve
slyflourish.com/2016_dm_survey

Still interesting, I guess. :)

A long time ago I wrote a blog post about all the things I feel a referee ends up doing that weren't actually mentioned in the books. Perhaps there's more advice in the books these days than there used to be. Also note that these items don't have to be mandatory but in my experience, they were always mine to bear so if you don't have, I count you lucky! πŸ‘
alexschroeder.ch/wiki/2016-07-

Rob Conway wrote about the Cubicle7 Middle Earth material Adventures in Middle Earth (not The One Ring) and he makes me want to go out and buy it all. He talks about D&D, sandbox games, the problems with MERP material, and so on.
batintheattic.blogspot.ch/2018
batintheattic.blogspot.ch/2018
batintheattic.blogspot.ch/2016

After seeing the explosion of content produced by all the public OSR blogs a few years ago, I wonder if the adoption of Patreon by many RPG creators will keep future cool movements locked behind paywalls.

I'm in no way anti-capitalist, and the rise of Patreon has all sorts of positive effects, too. Just wondering about that particular impact. I suspect that some cool movements like the OSR will fizzle because creators will keep too much content patron-only.

Good stuff in my campaigns:
Game 1: long discussions about the ethics of collaborating with mobster slave owners in fantasy colonies (Razor Coast!).
Game 2: using charm spells on level seven of the megadungeon to take out the priests of the Chapel of the Great Reaper, god of death, who kills in order to end suffering and end undeath.