@PaulCzege I've only played 2 sessions of Traverser, but I *cannot* say enough good things about the faring system -- I love it!

Oh, I didn't know.
I'm glad you like it.
People have liked the ability resolution mechanics. Not many have told me they really like the faring mechanics.

@PaulCzege It really elegantly solves a game design challenge I've been thinking about, where you have a list of "in-genre" scenes you want to inventivize. Putting them all out in the open at once makes it really easy for experienced/confident roleplayers to rack up "points" by pushing play toward those scenes, but leaves less experienced/quieter players in the dust. Putting them in players' hands to suggest to each other meant we collaborated toward them, and naturally spread the "points" out

@PaulCzege In our first game, it felt really magical and serendipitous to wander into a situation that fit a faring without planning to -- one player even said, "Wow, I really didn't think we'd get around to this one!" when they suggested the faring

In the second game, another use emerged: when we decided to change the scene but weren't sure where to go next, I was able to suggest, "Oh, what if we come across this happening," and it gave us a much better base to build a next scene from

I think one of the fundamental challenges for the designer of a game with a unique genre of world and themes is how it teaches those to players so they can play with confidence. Most players don't read the rules. Star Wars RPGs succeed because everyone's seen the movies. There's been lots of solutions over the years by games that aren't Star Wars. Vampire had lots of fictiony bits in its rulebooks. Earthdawn hired Christopher Kubasik to write a trilogy of novels. But...

@konahart ... most players didn't read them. I wrote fiction in the Traverser rules but I bet you haven't read it? (I didn't expect many players would.) I actually think just letting players look at the Farings is pretty good, even if they don't come up in play. It helps everyone to understand the themes.

@PaulCzege Totally. In the game that started me thinking about this "requested scenes" challenge, generating "in genre" scene ideas together was part of the setup -- as a group we decided what tropes within the genre we were most interested in highlighting. I can imagine that brain storming step pairing well with the faring mechanics

@PaulCzege (As it happens, I just finished reading the fiction, and have some major problems with it; but you're right that I didn't read it before we started playing -- in fact I found it made the text very unwelcoming and difficult to use during play. I hope you'll include a version pared down to just the rules)

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