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A Belief is a guiding principle that dominates a Knight’s view of the world. It may not be universally applicable to all of life, but it is relevant to the portions of life the Knight wants to pursue while they have the Belief.

In play, the Guide should seek opportunties to put all of the Knights’ Beliefs to the test. Seek opportunities to make remaining true to a Belief difficult, awkward or downright problematic for the Knight.

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