All of these articles are hand picked and dealing with the older editions of the game by the OSR bloggers that love it.
I frequently come back to this site for inspiration. I also drop off great posts, well written, from my blogroll/rss reader.
@gunnar it's an old post, but have you considered these:
Cyclopeatron: Gary Gygax’s Whitebox OD&D House Rules
I want that, too! Try to do my very best to lure people over here...
Bruce Pennington http://70sscifiart.tumblr.com/post/182822591810/bruce-pennington
I'm super excited looking forward to session 1 of a #fatecore game we're starting tonight.
Adventures are bound to start in the vertical megacity of *colossa* build inside of a gargantuan crater on a tide locked planet. Fierce environment outside, unfathomable depths inside, stable of dubious NPCs waiting to be unleashed ...
exactly, also this pins it down:
"characters are generally competent to carry out the plans that their players make"
I liked the part about skills in this blog post: “it should generally just work unless it's ridiculous. … you want to pick a lock? Did you buy lockpicks? Then you do it. … Want to bust down a door? You do it … If it's particularly complicated … maybe refer to the character's background and make a ruling based on that. … You're playing Traveller and you want to rappel down a wall? Do you have some rope? Then you do it.”