After 12 years' worth plus a spate of requests this past weekend, I'm doing the unthinkable and/or unconscionable and writing up an Apocalypse World SRD.
It's going incredibly well. I can't even tell you. It's a mean, stripped down version of my PbtA articles, laser focused on making a cinematic ensemble action-drama-thriller game like AW.
I don't know how many games it'll inspire, of course, when it comes to it, but it's a tight piece of practical RPG theory anyway. I'm excited to share it.
@lumpley I do think this is very good news :D
Next, we need to have the same for the major fork (FitD) – so I can use the same terminology as the original branch and their fork in my very minor fork.
I understand that this is very engineering-heavy thinking when it comes to reference documents... but I also do think that we should use the same terms in all move-based games.
:D
I don't even think that we should use the same terms in all of MY OWN move-based games!
So, you want to rename a *move* to something else?
More seriously: I don't mean that there needs to be a formal and correct book of terms. But I do think aligning on some terminology will help people learn new games.
And to spell out obvious things due to internet: sometimes a more thematic terminology is in place, and the original terms should just be ignored.