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Today's audiobook for painting is Sabbat Martyr, book 7 of Gaunt's Ghosts (one of my favorite 40k series).

I think this is my 21st 40k audiobook since I started to listening to them while painting.

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Gonna try to make a big push on these 7 pieces of 4k/KT terrain today.

They're all at the same stage -- major areas completely done, details and weathering to to -- so batch painting makes the most sense. But batch painting tends to sap my momentum. It's a fine line!

I see Starforged doesn't offer community copies on itch. So I'd love to gift a couple copies if anyone wants one.

If it seems like your kind of game but you can't comfortably swing the $20 entrance fee, feel free to shoot me a DM and I can gift you a copy on itch. Let's say I've got 3 copies to gift.

I am 127% here for Squats (now Kin, of the Leagues of Votann) being back. Today's preview of the Ironhead Prospectors (for Necromunda) is so cool.

My first 40k army (just a unit or two as the hobby didn't stick on my first go) was Squats, and now that I actually regularly paint, and enjoy painting, minis? Hell. Yeah.

I came to Mastadon this time with an assumption that I will need to work at building a place people want to be. There isn’t critical mass yet for things to just happen on momentum.

If you have a WordPress blog, you can attach it to the Fediverse using a special plugin.

This will let people on Mastodon (and elsewhere on the Fedi) follow your blog, see your blog posts in their timeline, comment on your blog posts, like them, share them etc.

The plugin is written by @pfefferle and is called ActivityPub For WordPress:

Note that this only works on independently hosted WordPress blogs.

It does not work on free blogs because they don't allow plugins (there is a paid option at but it's weirdly expensive).

#FediTips #Fediverse #WordPress #ActivityPub

i've been waiting for this belonging outside belonging/gmless + diceless to drop and it finally has!!! i'm real excited to try playing this, it looks wicked charming

I guess today is stats day for me, because I just noticed that I logged my 2,000th board game play (since 2008) on April 28. It snuck right past me!

It was a session of Gloomhaven on PC (the PC implementation is superb) with two friends from Utah -- with whom many of the previous thousand plays were logged.

Once per social media service, I like to remind people of this amusing online toy for isometric map nonsense. An oldie, but still a goodie.

(Build bottom to top, far to near; make your own Final Fantasy Tactics style battlegrounds.)

At first blush, two editions of D&D I don't like ranking so high in terms of plays is proof of the power of the social element of this hobby (playing games my group likes because I like my group).

I'm stingy with my 10s, so I'm thrilled to see Ars Magica 5e on both lists. But it's my only "success story" in that department, as my other four 10s don't make my top 10 most-played list.

My all-time favorite RPG is Psi-Run. Clearly I need to play more Psi-Run!

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With 14 years of logged RPG plays to work from (874 sessions across 187 discrete RPGs), here are two little lists.

The top one is my top 10 RPGs by number of sessions played since 2008.

The bottom one is my top RPGs by rating, sorted by number of sessions played since 2008.

Green = appears on both lists. On my 1-10 rating scale, 7 = good.

A trap I fell into when I started designing 's: chasing uniqueness.

I was so impressed by all the new things I saw in other people's games, that I felt I needed to do something brand new so other folks would be impressed by MY game.

The more I learned, though, the more I realized how many of the things I thought were novel were just clever combinations of old parts. Everything is a remix.

Instead of aiming for the new and unique, trust that it will come from being true to your vision.

Over on the Electric Bastionland blog, the phrase "an encounter is a problem with a problem" hits me like a ton of bricks. I love it. Present not just a dumb little problem for PCs to overcome, but a put it in a situation that will require them to consider options

Pyramid of the Undying is my love-letter to my favourite DnD module, Moldvay's "The Lost City". I'm calling it a "fan-edit", and you can get it for free here:

The fourth axiom of game design tells us that any rpg can, and eventually will, be used to play Star Wars.

So which system you choose is a matter of interpretation, of choosing which parts of the Star Wars mythos are important to you and your game, which parts should be systematized, which parts can be handled by the players, and which parts are irrelevant.

I've played Star Wars games using Dread, Feng Shui, Swords Without Master and Otherkind, and each gave a different play experience.

Shoot, I forgot my colors for weathering -- that's another four!

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I've been making this isometric dungeon. It's meant learning a lot of new skills but I'm really pleased with how it's shaping up. Playtesting will take a while, but hopefully I will be able to publish it in a couple months.

The details take me quite a bit of time.

I try to walk the line between "more detailed than just base coat + drybrush" (a fine approach!) and "so detailed that they overshadow the actual models and take forever to paint."

Nonetheless, that still means 26 colors to go!

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These four pieces are finally out of drybrushing and ready for details and weathering!

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