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Meguey Baker

15 By the time you hear about it, I've been thinking about it for a while and I'm ready to test a thing or run through a mechanic or check how some rules interact. Designing in public leads to designing by committee, and that's anti-helpful 95% of the time.

14 To know my designs build bridges between people; expand the number of people you might consider playing a ttrpg with & what a ttrpg is about; go to all the conventions all the time; find ways to finally write the three games that are my pod of white whales.

13 AD&D, my sister, @JonathanMTweet : Ars Magica & @lumpleygames & @Emilycare : playing w me, @ClaudiaCangi : art that made 1001 Nights 2nd ed happen, @QueenOvPirates & @kleenestar : pushing me, @Epidiah : V&S, Mo Jave & @Burning_Luke : new ways to LARP, my kids

12 , twitter @nightskygames, g+ Meguey Baker, east coast conventions, @DriveThruRPG, interviews with folks like @briecs and @gnomestew. Thank goodness for all these new-fangled things like computers, the internet, POD and PDFs!

11 11 My company is Night Sky Games ; my logo is a white monogram on a deep blue circle scattered with darkly iridescent sequins; my slogan is "As many stories as there are stars"; my mascot is currently a green-eyed goblin in a striped gown. My patreon is

10 @Emilycare wrote Fluffy Bunnies & it’s still my favorite “no for real, I would like zero stress please thank you!” TTRPG. Next would be Gray Pawn’s Treehouse Dreams, @MakeBigThings Birds Are Amazing, & @Epidiah Vast&Starlit. The Doomed Pilgrim is oddly next.

9 Think, write, revise, let it rest, write more, go for a walk, revise, do life, writ write write, playtest, iterate, repeat.

8 Think about games as a subroutine nearly 24/7, write frantically when I have minutes to spare, sometimes get up/stay up because its pounding on my brain, when I have a coherent idea talk with Vincent, when it’s playtestable get w/ Eppy and Emily Care, sometimes also the

6 My workspace is my home, also the three museums I work in, as well as various coffee shops, parks, and etc.

6 My favorite game mechanics are the ones clearly designed For That Game. Sometimes it's 2d6+stat, sometimes it's draw a card, sometimes it's 100 other options. Just make the mechanics serve the game. One good example: fan mail tokens in Primetime Adventures.

5. My favorite game I’m working on right now is a suite of site-specific games for use in museums, parks, libraries, schools, etc. the first one gets tested hard next week at where I run support for 20 teen LARPers at a farm. It’ll be fun!

4 My whole deal is creating frameworks for people to hang out & tell stories together. The connection between people comes first, then the stories. Trying on different roles & difference approaches to a situation is also good. Also: feminist, quixotic, fun.

3. I don’t remember not making games. I guess the first major foray into “let’s write this down in an organized fashion” was in 1995-ish when @Emilycare and @lumpleygames and I decided we were drifting Ars Magica enough to be worth keeping track.

2. Physically: a dining room in western MA; emotionally: pretty ragged as I’m 2/5 for the major deadlines tomorrow, which is on track; spiritually: Ruhaniat Sufi with strong Unitarian Universalist bands & a bit of practical small-p paganism; politically: leftist

1. I love rocks, socks, toast, old textiles, dinosaurs, publicly funded media, and labor history. @lumpleygames & I raise kids, make games, and fight fascism. I also talk with teens about sex, run LARP club, and care for really really old stuff. Bismillah, let us be together in peace and mercy.

I will post my answers here as well as twitter, as per request. They will be late, though.

For reals, now I see folks I’ve followed and want to interact with first instead of somehow only seeing all of someone else’s stream, which I’m not even sure how that happened. Also, I’m on day three of weird headache, and I got to spend the morning rearranging boxes at the museum to make my workflow better, so that’s cool.

I changed one thing on this platform and suddenly I might use it more! Or not. We’ll see. Who knows.

My brain hurts this morning.

Meguey Baker boosted

Hope may be nothing but anyone’s wish,
and we will sing songs of memories tonight.
But long gone are the years where we can wait
a day, a month, or more to fight.

If you ring this new year aloud, I ask you
just one thing I can bring to heart:
Don’t let fear, hate, waste, or weariness
Keep you from a fighting start.

We have many years yet to live,
and just as many in which to die.
So join me this coming year in this:
Do what needs to be done – what’s right.

-“It Isn’t Over” Brie Sheldon, 2017