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Superheroic player characters fight against a variety of campy villains (who perform spectacular crimes with very little collateral damage) who turn out to all be sponsored by the same secret organization. When said villains are not opposed, they create dictatorial regimes staffed by robotic minions who are good at oppression (forced labor, curfew, etc.) but don’t go in for spite, torture, or starvation. The mastermind turns out to be a “benevolent” artificial intelligence,

which believes that humans will thrive best when provided an obvious evil to unite against. It will shut itself down if persuaded that humans will not break down into squabbling and oppressing each other without an external threat that makes them set aside their differences.

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dice.camp

A Mastodon instance for tabletop gamers.