I’ve been pondering a fantasy setting where there’s no shortcut for detecting good or evil and conflict arises from consistent motivations. Going through the 5e and Pathfinder source material, there is a whole lot of “they’re just wired that way and don’t really have free will in the matter” or “a god told them to do it” in there. Lots of room for inventing more interesting motivations.
Now we have a clue as to what fire giants eat when they’re at home. And now you don’t just have to worry about giants throwing boulders at you, you have to worry about volcano goats head-butting you into the lava. THE WIZARD BACK IN TOWN HIRED YOU TO GET SPARKBEE HONEY AND NOW YOU HAVE TO FIGURE OUT HOW TO MAKE TRADE DEALS WITH FIRE GIANTS.
A Mastodon instance for tabletop gamers.