@genesisoflegend As a GM, I find it most useful to know why rather than who; once the why is established (“there is a religious prohibition on alcohol here”) the who becomes clear (“there is an underground economy surrounding alcohol, with fights between cops, smugglers, and local distillers”).
@mithriltabby quite reasonable and it would make a great deal of sense to limit things to values (solidarity) or facts (the system has a robust labour movement) rather than the more specific who's.
@genesisoflegend Having a set of expected stats/skills/aspects for various sorts of people (smuggler, crime boss, labour organizer) would be good accompaniment to it. And an easy way to come up with names for NPCs (“this system was settled from X nation so X names are common”, or particular syllable selections).
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