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Post Scarcity Cthulhu: the post-scarcity galactic civilization is happy to share their technology with us. And itโ€™s very, very alien, mostly organic.

e.g.: You can access the Galactic Information Network, but the implant most compatible with humans looks like a giant scarab beetle that covers the top of your head (it replaces the top of your skull). Exposure to alien thoughtforms makes you somewhere from openly weird to a raving loony.

There are numerous eras and historical figures you can use for character ideas: Roland, Joan of Arc, Ashoka, Annie Oakley, Alexander the Great, Sindbad... be sure to pick up the rejectedprincesses.com/ books for ideas!

To Vanquish Aku: each PC is the world champion of a different era (anything from ancient Egypt to the 20th century), Samurai Jack style. Each one was kicked into the far future by Aku and remembers Aku arriving in their parentsโ€™ generation. They find each other in the Aku-dominated world and team up to finally take down the big bad.

In Samurai Jack, Odin, Ra, and Vishnu appeared as the monks who created his sword, but each PC could varyโ€” e.g.: Sekhmet, Athena, and Freya.

Replaced โ€œFlashyโ€ with โ€œSavvyโ€ in Fate Acceleratedโ€™s Approaches and the one to use for so many rolls is clearer now.

With going around again: Iโ€™ve been gaming since the days of the D&D Basic Set and am currently heavily into the variants of the Fate RPG. Iโ€™m most of the way through a Star Wars campaign (mithriltabby.com/starwars/), have done Shadowrun (amurgsval.org/shadowrun/), Feng Shui, and Ars Magica, and am currently brewing up a Fate Accelerated take on Shadowrun. My main account is @mithriltabby.

โ€œDoes the demi-lich *know* heโ€™s part of a bong now?โ€
โ€œDude, he gets cranky if you donโ€™t light him up with some premium herb every full moon.โ€

(inspired by Sam Sykes on twitter.com/SamSykesSwears/sta)
dice.camp/media/vNrja2H2Aw-XPh

Converting to got a lot smoother once I saw the Pathfinder conversion and tried using instead. encourages ditching all the bonuses and dice pools and focusing on narrative permissions. killershrike.com/Fate/Fae/Path is great inspiration!

Tonight, our group of Jedi knights need to stop Sith saboteurs from turning the world-city of Alsakan into a radioactive hellhole.

Star Wars:
Player, musician character: So what kind of music to these renegade droids play?
Me, GM, improvising hastily: They lack a pulsing fluid pump and have an innate sense of mathematics, so the music is very different. For example, they have pieces where the time signature is 2/4, 3/4, 5/4, 8/4, 13/4, etc. where the longer measures echo patterns in the shorter ones. Organics have to cultivate an appreciation for it.
Player: A challenge!

Time to restart my dormant Star Wars campaign (interrupted by multiple sources of chaos last year). The setting is a thousand generations before the films, the player characters are the founders of the Jedi, and they're currently dealing with growing the brand-new Galactic Republic in opposition to an evil Empire.

You want to get rid of murderhobos?

Give your PCs enduring connections to the community -- family, friends, professional acquaintances, organizations, and so on -- and then don't destroy them for cheap drama.

Done.

And of course there are all the personal-scale plots that can go on in any space opera setting. could be a good system, though the setting would need meddling. galileogames.com/bulldogs/

Various big space opera plots:
โ€ข A stellar stream cut off from the galaxy for aeons reconnects, and it contains a multi-system civilization. An expansionist empire is one kind of problem; a peaceful civilization that has different rules is another one.
โ€ข A rebel group is rescuing populations from a world whose dominant faction is expansionist and hiding them and copied biomes in a Type II system.
โ€ข An intelligent civilization on a water world will never get to space. Contact them anyway?

This means that the 4X narrative is very different in that universe: galactic consensus is that you live within your means, and any colonists have to be very stealthy. No expansionist, colonialist interstellar empires! Trade is all between and within the well-known civilized systems, unless youโ€™re a rebel.

A civilized species uses one star at a time. Some like things quiet and aesthetic with very few visitors, maybe they go full Kardashev Type II and invite everybody to come build a habitat and back up the biomes from their homeworlds there.

Pondering a space opera setting that addresses why we arenโ€™t already a satrapy for aliens:

The galactic standard proof of being a civilized species is sending out self-replicating killbots that wipe out any civilization that attempts to colonize another solar system. If a colony ship leaves your solar system first, youโ€™re toast. If your killbots do, youโ€™re welcomed to galactic civilization.

WIRED CHEF: the cyberpunk cooking competition where there are no sous chefs, just superhuman reflexes!

Gaming has been somewhat disrupted this year due to all manner of events in my groupโ€™s lives, so I feel like Iโ€™ve been unproductive *runs a word count tool on plans for next campaign* 140,038 words. Thatโ€™s ... a couple of novelsโ€™ worth... OK, not so unproductive after all.

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