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Converting to got a lot smoother once I saw the Pathfinder conversion and tried using instead. encourages ditching all the bonuses and dice pools and focusing on narrative permissions. is great inspiration!

Tonight, our group of Jedi knights need to stop Sith saboteurs from turning the world-city of Alsakan into a radioactive hellhole.

Star Wars:
Player, musician character: So what kind of music to these renegade droids play?
Me, GM, improvising hastily: They lack a pulsing fluid pump and have an innate sense of mathematics, so the music is very different. For example, they have pieces where the time signature is 2/4, 3/4, 5/4, 8/4, 13/4, etc. where the longer measures echo patterns in the shorter ones. Organics have to cultivate an appreciation for it.
Player: A challenge!

Time to restart my dormant Star Wars campaign (interrupted by multiple sources of chaos last year). The setting is a thousand generations before the films, the player characters are the founders of the Jedi, and they're currently dealing with growing the brand-new Galactic Republic in opposition to an evil Empire.

You want to get rid of murderhobos?

Give your PCs enduring connections to the community -- family, friends, professional acquaintances, organizations, and so on -- and then don't destroy them for cheap drama.


And of course there are all the personal-scale plots that can go on in any space opera setting. could be a good system, though the setting would need meddling.

Various big space opera plots:
β€’ A stellar stream cut off from the galaxy for aeons reconnects, and it contains a multi-system civilization. An expansionist empire is one kind of problem; a peaceful civilization that has different rules is another one.
β€’ A rebel group is rescuing populations from a world whose dominant faction is expansionist and hiding them and copied biomes in a Type II system.
β€’ An intelligent civilization on a water world will never get to space. Contact them anyway?

This means that the 4X narrative is very different in that universe: galactic consensus is that you live within your means, and any colonists have to be very stealthy. No expansionist, colonialist interstellar empires! Trade is all between and within the well-known civilized systems, unless you’re a rebel.

A civilized species uses one star at a time. Some like things quiet and aesthetic with very few visitors, maybe they go full Kardashev Type II and invite everybody to come build a habitat and back up the biomes from their homeworlds there.

Pondering a space opera setting that addresses why we aren’t already a satrapy for aliens:

The galactic standard proof of being a civilized species is sending out self-replicating killbots that wipe out any civilization that attempts to colonize another solar system. If a colony ship leaves your solar system first, you’re toast. If your killbots do, you’re welcomed to galactic civilization.

WIRED CHEF: the cyberpunk cooking competition where there are no sous chefs, just superhuman reflexes!

Gaming has been somewhat disrupted this year due to all manner of events in my group’s lives, so I feel like I’ve been unproductive *runs a word count tool on plans for next campaign* 140,038 words. That’s ... a couple of novels’ worth... OK, not so unproductive after all.

Bundle of Holding now has two bundles for the Warhammer 40K role-playing game:

I discovered a fair amount about the universe via TVTropes, and I am tempted to, at some point, run a campaign where the player characters get to burn down all the various factions (which are each horrible in their own way) and lead a revolution for multiculturalism and tolerance.

I’m Max Kaehn, probably most known for my old Shadowrun page at , though I’ve been more into narrative systems like Feng Shui and Fate and Gumshoe lately. My main Mastodon account is; is where I blather about gaming.

A Mastodon instance for tabletop gamers.