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science-fantasy is my true genre love. while poring over my brother's at the tender age of ten, i saw a section titled "Mutants and Magic" with rules for converting things between D&D and something called , and i was like, goddamn, i want to play THAT game

mx. mark argent

is the game i always imagined could be, back then, with an extensive line of beautifully-illustrated books supporting play across, above, within, and adjacent to an alien Earth over a billion years in the future. if hadn't come out the same year, Numenera would be My Game.

but last year i found , which uses an -based ruleset and a slew of random tables to paint endless blue-tinged far future vistas while expending a bare fraction of 's word count to deeply satisfy my science-fantasy itch. grab it for pwyw at graculusdroog.itch.io or get the gorgeous deluxe hardcover at Exalted Funeral or one of the usual alt- suspects

while the two systems fit different niches of play -- PCs are big damn heroes with a slew of weird and wild abilities, while PCs are more likely to get mugged by squiboons for their hyper-greaves at a fouled oasis -- could easily fit in some corner of the .