The Imposters is DriveThruRPG's deal of the day. You can get the PDF at a steep discount. So if you wanted to see several cool, weird games about conspiracies and paranoia, then you should check it out. (I wrote a microgame that is part of the anthology.)
Two more monsters I forgot to include in my list of monsters with RPGs specifically devoted to them:
Snake lesbians (A Cozy Den)
Owlbears (several games from the 2006 Bully Pulpit Owlbear game design challenge. I like "Winnie-the-Owl-Pooh" best).
Continuing my effort to make a game about a weird D&D monster for every month of 2018, "The Mind of God" is a silly game I made about playing hollyphants, winged elephant messengers from god, dealing with an increasingly forgetful and confused god’s commands.
...Ghosts (Wraith, Geist, Spookshow, etc.), Vampires (Vampire, Undying), Werewolves (Werewolf), Mummies (Mummy), Minotaurs (The Clay that Woke), Skeletons (The Skeletons), Creepy puppets (Puppetland), Bone Golem (Bag of Bones), Sentient bears (Honey Heist), Sentient weapons (Wield, Blade Bind), helpful household spirits (Golden Sky Stories), and talking ponies (Laser Ponies, Ponyfinder, the MY Little Pony RPG).
Can you think of any other games about any other fantasy monsters?
Which fantasy monsters have roleplaying games specifically devoted to letting you play as that creature? (Not as GM, letting the player be the creature.)
My initial list includes: Angels (Engel, In Nomine), Demons (In Nomine), Dragons (Fireborn, BattleDragon, Council of Wyrms), Fairies (Changeling), Gods (Nobilis), Orcs (Ork!, Havoc Brigade, Orkworld), Kobolds (Kobolds Ate My Baby), Trolls (Trollbabe)... (continued)
If you were a weird spellcasting alien planning to rob a wizard's tower of magical loot (preferably without the mage realizing until it was done) what would you want to know ahead of time?
What questions should be asked while you plan a heist?
(It's for an RPG. I'm not planning to rob any place.)
Early on in "The Hobbit", Tolkien briefly mentions that, before she married Bungo Baggins, Bilbo's mother Belladonna Took would go on wild adventures with her two "remarkable" sisters.
I think that would be a prequel I'd be interested in seeing.
Trump now refuses to read _any_ intelligence briefing no matter how short. He just receives an oral briefing instead.
Does this mean we need to reformat our tRumPG entries to be oral presentations?
I was hoping to make my next weird D&D monster game also be an entry for @paulczege 's tRumPG challenge.
But I was having trouble because D&D angels are really stupidly bland and boring.
Then I found the creature that might be the right mix of weird and dumb and obscure. As a bonus, it also helps reinforce the satirical subtext of the game.
Received mail for a library employee that, as far as I can tell, hasn't worked here for at least 25 years.
Here is a short rpg I wrote about being psychic githzerai refugees seeking a new homeland for your people.
One of my goals for 2018 is to write a short game each month about a weird or obscure D&D monster.
My simple card based Pokemon RPG, if you are curious:
And the cards that go with it:
I made a card based Pokemon RPG for my daughter's birthday several years ago. We played it a few times and then it sat forgotten on the shelf for a long, long time.
I don't know why she decided today that she wanted to play it again. But I am glad she is enjoying it once more.
Tonight the players determined that it was one PC's birthday (because it was the player's birthday). So as a present, the PCs cast a spell so that their lives were a musical for the day.
And so our role-playing session became an improvisational musical. Everyone burst into song and choreographed dance numbers.
Everyone except the jerkass NPC Trent, who had a spell to protect from mind control. He assumed he was having a stroke or had been drugged or something when everyone started singing.
New experience for today: having a podcast speak directly to you.
Not like how most podcasts are a person or a few people speaking to you in general. More like having the podcasters specifically say "Do you hear that, Nick, who we know is listening?"
Which feels a little like having a character in a movie turn and start addressing you personally and directly.
The Game Developer's Conference has a large number of interesting lectures on game design up on YouTube. The videos mostly focuses on videogames, but they have a wealth of talks that are applicable to analog games.
Like this one, about psychological tricks and quirks and how to use them in a game to provoke specific, planned emotional responses:
Work meeting about how to artificially place our personalities into a small number of boxes for business purposes. Seems to me about as useful as astrology.
But for gaming purposes I find it intriguing. Like what if you had a game where those were the four classes to choose from? And each was only able to ask those Who / How / Why questions to determine what happens in the scene?