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I wrote a compilation of support tools for ttrpgs! it's also got thoughts from me on how support works, why we should do it, and how to do it effectively.

some of the tools are well known, some are less well known, some are tools I wrote just for it.

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tech bro discourse Show more

This Gencon, everyone kept giving me business cards. Is this networking? Am I networking right now? I don't understand how networking works.

I thought it had something to do with routers and packets, but now there are cards.

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Startup creeps aren't accidentally reinventing libraries and buses. They're very deliberately inventing libraries and buses that poor people aren't allowed to use.

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There was a board game in the 1960s that was actually a mechanical computer, intended to be single human player. Despite only consisting of a few plastic levers that store less than one byte of RAM, the computer was smart enough that it could always win!

See it in action, along with an explanation, over at
Further reading on Wikipedia:

I'm still trying to make a roleplaying game every month about a weird D&D monster. I missed making a game for June, but my game for July is about anthropomorphic dinosaur people building a new life in an unfamiliar world.

I was pleasantly surprised by how well this game worked in play.

Google Translate begins to spout apocalyptic prophecies. That's not ominous foreshadowing at all.

What impending doom is Google's neural network trying to warn us about?

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"Stigmatise those who let people die, not those who struggle to live."

Plan for yesterday evening: Finish working on a game about dinosaur people.

Actual outcome: Spend the night showing Jurassic Park to my children.

Close enough.

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I just spent a sodding hour and a half on the phone with Verizon, and I'd bitch about it but there's little point since everyone already knows that they're shit. The USA desperately needs regulators who aren't afraid to take a chainsaw to enormous corporations like this, cut them into chunks and force competition to happen.

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There are three things you need to know in life... Show more

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I'm writing a game about anthropomorphized dinosaur people, so I want to include this detail about circular breathing. But I don't have any obvious place in the game to insert irrelevant details like that. So I post it here instead.

When birds (and crocodiles and probably dinosaurs) breathe, they don't inflate and deflate their lungs like mammals do. They have non-inflating lungs, a series of airsacs and a system of tubes that allows air to flow unidirectionally through the lungs. Airsacs push air into the lung from one side, then the air is sucked out to a different air sac on the other side, rather than leaving through the same hole it came in from.

This means that birds should be really good at playing the didgeridoo.

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If listicles are good enough for Euclid and Ludwig von Wittgenstein, they're good enough for me

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Take me down to Chomsky City
Where the colorless green ideas sleep furiously

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Titles are hard. How do you encompass all the themes of a complex work into a short, memorable phrase?

This was supposed to be a little 2-3 page game. Right now it's like 11 pages before layout.

So I'm asking myself whether to ruthlessly cut out text and get it down to maybe 5 pages (but leave out information that might be vital to understanding the game)? Or do I let the text keep expanding as needed to make the game as clear as possible? (In that case, I probably need some examples, which will expand the text even further).