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Playtesting.

You know how my flying elephant solves domestic disputes? Raise a zombie army. Architectural instability? Zombie army. Boredom? You guessed it, zombie army.

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I was hoping to make my next weird D&D monster game also be an entry for @paulczege 's tRumPG challenge.

But I was having trouble because D&D angels are really stupidly bland and boring.

Then I found the creature that might be the right mix of weird and dumb and obscure. As a bonus, it also helps reinforce the satirical subtext of the game.

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Picture of the Pokemon game did not attach to previous post for some reason.

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Work meeting about how to artificially place our personalities into a small number of boxes for business purposes. Seems to me about as useful as astrology.

But for gaming purposes I find it intriguing. Like what if you had a game where those were the four classes to choose from? And each was only able to ask those Who / How / Why questions to determine what happens in the scene?

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Maybe I can make the danger scale makes sense by using a graphical shorthand. The card has a danger scale, which is 5 or 6 icons of cards that you would draw, but more or less of them are covered with big red Xs (or some icon meaning danger). More red Xs = more danger, but you draw cards equal to the open card icons on the right.

Does this seem to convey the information in an intuitive, straightforward manner?
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