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Ong's Hat: An early Internet conspiracy theory, ARG, and persistent rumor long after its creator revealed it was all an elaborate prank gizmodo.com/ongs-hat-the-early

@ossifog Night in the Woods
Monument Valley
Professor Layton

@jmstar I'm running Swords Without Master, but as a science fiction game instead of a swords and sorcery game. It's a lot of fun.

And I'm playing a couple characters in a friend's West Marches style D&D game.

@turtlebird Yeah, I realize that it's not a choice for some people. That sucks in its own way.

We're all trapped in the cage of capitalism.


I feel this pressure a lot in the RPG design sphere, and I don't think it's healthy or good.

nickwedig boosted

ICYMI, my game "Deeds, not Words" (about the English suffragettes, although it really can be used for almost any activist group) is available for free at:


The couple of playtests I've had have gone really well and I'm happy enough with it to publish the first version on DriveThruRPG (as soon as I get the cover from the artist). See also the game's page on RPGGeek:


If you read it or play it, please give feedback!

This Person Does Not Exist: thispersondoesnotexist.com/

This is: A) a creepy glimpse into our AI driven future where every form of evidence can be faked and the world looks more and more like Philip K Dick's worst nightmares

and B) a great source of character portraits for PCs and NPCs in modern day RPGs. You're guaranteed to not accidentally use a person who turns out to be a minor celebrity or a notorious serial killer or something, because these people don't exist.

@JasonT @jefgodesky One thing you can do with cards that you can't do with dice is stack the deck. Like how Pandemic sticks the Epidemic cards into the player draw pile at semi-random intervals. You know that an epidemic happens somewhere in this 1/5th of the deck, but you don't know where exactly.

Or how the D&D board games hide the tile that you want in the bottom 3 tiles of the room stack, so you have to fight past 8-10 rooms before you find it.

A mixture of uncertainty and inevitability.

@craigmaloney I thought the secret to success these days was to unnecessarily put "blockchain" and/or "cryptocurrency" in your name.

It worked for that Long Island Iced Tea company.

Wait, why did this fantasy novel about an assassin on the run suddenly become an explanation of the 2008 financial crisis?

Especially when the book was written in 1993?

(I guess it's about the savings and loan collapse, then, but it's not like anyone in the financial industry has ever learned a lesson from past mistakes.)

nickwedig boosted

As closed social media sites never have our best interests at heart, sometimes we have to move homes on the internet, and we can fall out of touch with people as we go elsewhere.

Maybe a layer of indirection can save the day. Point people at your page on wheretofind.me/ and they can find you no matter what sites you're using these days. It's like a calling card for your social media presence.

We are committed to ethical and privacy-first design. Hold us accountable.

big weird papier-mâché head Show more

@AllenVarney This is consistent with how Gotham City works in comics as well.

nickwedig boosted

The whole "Oooh! Libraries are OBSOLETE, the world is DIGITAL now!" thing bugs me for four reasons.

(1) You know a lot of people actually like books that you can hold in your hand, right? And that there exist large numbers of books that ONLY exist in that format and haven't been digitized yet?
(2) Libraries have often been the centers of digitization efforts. Yes, you can find ancient papyri online. This is largely because of efforts like the one at the papyrology department at the University of Michigan library. The same is true of a bunch of other things.
(3) A lot of people have a library involved in their digital explorations, whether using machinery and connections AT the library because all they have is a phone, say, and perhaps a heavily metered connection, to access subscription only databases and archives, and to get help with research.
(4) They provide nuclei for community interaction, often around topics that improve people's relationship with knowledge.


I reworked the hexblade spy idea a bit, and I think I'm going with that. The idea is for this set of PCs to go on some adventures (the first involving the Far Realm) and eventually spend a lot of time in Barovia (post-Curse of Strahd). A warlock has natural hooks into those adventures, whereas the halfling druid wouldn't.

Almost everyone on the internet wanted the halfling druid. But the more I thought about it, that character is great but they don't belong in this specific game.

@Alamantus the spell has a duration of one round. So they have to respond before that duration runs out. So they have about six seconds to make a decision and answer, or not.

I'm supposed to start a new PC in a D&D game this weekend. I have a few character ideas, but I can't decide which to play. So help me decide, internet. Should I play...

--A spy that forged a pact with a sword entity that visits him in dreams?
--A blue collar halfling druid, who's just adventuring as an everyday job?
--An alien alchemist seeking immortality through any means necessary?
--Some other thing you suggest?

@signalstation Wait, the peasant railgun was made for 3rd edition D&D. Because of the weird way diagonal lines work in that edition of D&D, you could angle the peasant railgun45 degrees and have each peasant hand the launch payload off diagonally. Instead of covering 5 feet per peasant, you can cover either 7.0710... feet (real geometry) or 7.5 feet (D&D physics). Which means that you could achieve escape velocity with only 29,568 or 30,624 followers, depending on how you calculate.

@mdm @signalstation Well, the peasant railgun relies upon the assumption that readied actions take no time (since you can have an infinite number of readied actions go off in a six second round). So the maximum speed is infinite, if you can assemble an infinite number of peasants.

The whole thought experiment relies upon using D&D rules as physics, then switching to real world physics when it is convenient to you. Sticking entirely with real physics or to D&D rules negates the peasant railgun.

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