(I also have a feeling that this is in no way original. But it's mostly an excuse to not have to write and test everything at once.)

Characters come in the next "issue" framed as "we've been allowed out of isolation but it's just a skeleton crew, we're introducing ourselves" kind of scenario.

The one after is "we've established our basecamp and need to [start doing missions]". And so on.

Then that "issue" is just "deciding details about the planet [establishing a setting and using tables to build out what will feed into the hexcrawl side of the game]]" and "establishing the params of the colony [crew replacement]." And only gets into the rules you need for doing that.

Like "part one" is "Day zero, I've awoken from stasis and I hear other people in other compartments, but the AI still has us in isolation as a safety measure. There's a monitor here that's feeding in data about the status of our mission/ship/shuttle and the planet we've arrived at."

Been thinking about my Blades hack again. It crossed my mind to try to break it down into separate smaller pieces and do like a zine-sized, err...thing(?)...that covers each portion of the game. Frame it with some fiction about "why only part of the game is exposed so far" that brings in the setting stuff.

Hey, can anybody recommend a professional layout person for an RPG rulebook? I've been trying to do it myself but I think I might be in over my head.

Experience with products published on DriveThruRPG (or similar) is a major plus.

Please boost!

I survived today's streamed VURT session! twitch.tv/videos/311017643

By which I mean, me, Mike. (Running the stream was stressful.)

My character's fine too, he's just hopped up on dream-world drugs in the worst bathroom in Manchester. So, you know, status quo there.

Tomorrow we're streaming another game of the #VURT rpg over on Twitch. Since all our previous sessions have been lost to the even growing hunger of the void there's a recap video to explain what the hell is going on (and I love it to pieces).


36 hours remain in the campaign to bring the Codex Edition of The BLOODY-HANDED NAME of BRONZE to life — and the funding of the campaign is close enough to smell the sweat that streaks the kohl from its eyes!

SHARE and BACK to bring forth the WORDS in the SECRET LANGUAGE of NAMES that will summon it from the Waters of the Underworld!


Hi, this is going to be wonderful and you should totally back the Kickstarter, kthxbai.

"Bronze-Age Sword and Sorcery roleplaying, inspired by TORAH and ILLIAD, GILGAMESH and ACHILLES, CONAN and THE DYING EARTH."


Today's Blades hack update: No new progress, but I may have found the soundtrack I never knew I needed for the game.


Currently two-plus weeks of on and off working on space marines. Making progress but still not done. Here’s a peek.

Tomorrow: Hot Springs Island + Dungeon World session zero.

Since it's summer and everyone has been screwing around having lives and families and junk this is my first actual game in...err...June. *sigh*

Still debating trying to start a twitch Vurt campaign in the fall.

If you (like me) use a lot of graph paper, here is some LaTeX code with lots of different styles that you can customize. Fee free to fork and make improvements!


(And send me pics of your best graphs, plots, dungeons, wilderness maps, etc.)

and a run of the mill, introverted mermaid has just developed an abhorrent addiction to tentacles... in the Twilight Zone.

New instance new #introduction, right?

Hi, I'm Mike. I've been an RPG guy since some poor deluded soul decided that AD&D made for a reasonable day-camp activity back in the mid-80s. Since then I've wandered through various D&Ds, Shadowrun, OWoD (ahh, the 90s), and a bit of everything. Lately I'm mostly big on Blades in the Dark, the Vurt RPG, Tales from the Loop, and some of the assorted PbtA games.

A helpful guide for introductions in social situations:

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