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Looking at what changes I've been doing for necklace crafting and I made a lot of progress on simplifying things. Focus was reducing from 8 lengths to 6, and putting some of the options in a three tier system I had generated in one of the previous upgrades. There are still inconsistencies to navigate, and a lot more choice to add; I really want my crafting system to have the materials matter, but I want it to be not where it is now, but instead in the end to have the listed materials as a guide.

In the end I identified multiple necklace styles and put them into categories, and made those categories scale off the styles in them. So length (you can't wear more than 1 the same length), style (box, bead, ball as base), and clasp (lobster, spring ring, magnetic etc). All those serve different functions. The clasp provides connectivity to other magic items. And lets you share necklace charges with low charge carrying items. Clasp material, affects what that connection does.

For example, a cherry wood clasp if connected to a magical instrument allows it to be played hands free. Bard concentration spells are off loaded to the instrument and it needs to take damage instead of the bard for concentration checks.

Now you have to unlock this in the crafting of the necklace to add it, but its one of the choices and a reason to use cherry wood. Later on in crafting you use the accumulated build points to customize the item with enchantments.

Pangoria Fallstar | DM VTUBER

And that's where choices might matter. Because the enchantment you seek might require ash wood for its unlock adn the other needs mithril. Now you are put of resources and you have to sacrifice either the ash or the mithril to get the cherry wood effect (or craft more necklaces). But its those interesting decisions that I work so hard on.