Paul Czege boosted

Once again I'd like to invite everyone to use the tag to help aggregate gaming blogs through this service! Let's cohere!

If I was not in the throes of packing and moving a house across the country I'd be reading and thinking about this game.

Are you ready for *Driving In Cars with Game Designers*? Alex Grisafi interviewed me and Ron Edwards on the way to the last day of Lucca 2018. Hear me talk about finding inspiration for games and about what's missing from the Big Model. Google Translate is decent, but the text is less than the full interview. The linked audio is complete.
And here's a selfie with Ron after the interview.

I probably need a hubzilla. I really can't stick to the 500 character limit.

"Whereas many animals use their brains to search in physical space, human minds (and those of some other animals) can search via simulation. That is, the brain can simulate potential future realities. This is possible because brains like ours encode a mental model of the world. By searching inside that mental model, we build narratives that tell us how to get from one place to another."

Game design is the new shamanism.

"Put simply, the mind is a search algorithm. Minds make their living by being able to find things. Food, mates, a good place to hide, effective methods of revenge, and the means to reach your goals, whatever they may be – all of these and more are targets of the mind’s searching eye.


"Paul Czege is known for the inspired and unconventional roleplaying and storytelling games he makes — games like My Life with Master, Bacchanal, and The Clay That Woke. In this workshop he'll talk through his creative process for making games, which is about finding inspiration and motivation that will sustain you, solving problems, and getting what you need from others to finish and publish a game. The workshop will be partly conversational, and he will take questions."

Here's the workshop description in English:

These are *index cards*. I hear they're hard to get in Italy. Well, I'll be bringing these two packs with me. Come to my workshop at Lucca and you'll have a chance to win one of them. Spread the word.

Thanks everyone. Whether you took advantage of the sale, or shared it to help me get the word out, I *really appreciate it.* It has reduced my storage space a lot and helped with moving expenses a lot too.

*The sale ends today.* If I let it go any longer I won't be able to ship purchases and also make my cross country move happen on schedule.
If you know anyone who's the audience for The Clay That Woke, please let them know.
Thank you.

"That’s the point that I got excited about what this form of writing could do as the fiction launches us into the rules and the rules launch us into more fiction."

That's from Jason D'Angelo's latest post in his series about reading The Clay That Woke. It's pretty great:

My sale ends Friday, so I can get purchases shipped to you and focus on packing and moving and everything else.

If you're reading The Clay That Woke and want to talk about it, Jason D'Angelo has an open invitation:

Someone gives you a free ream of blue copy paper, they've given you far more work to do to use the paper well than the value of it. You should refuse the so-called gift.

I can't believe I'm going to move this much assorted paper and cardstock across the country. Linen resume paper, half weight Bristol, various grey and beige cardstock, a couple of Canson drawing pads, various white photocopy and glossy printer paper. The Hammermill is most of a ream of blue photocopy paper. At least I have it all in one box now, instead of all over the place. I really need to do a zine to reduce the quantity of cardstock.

...You'll know we've had our glory days when there's writing about themes in tabletop RPGs, because themes are how an art form does its best work of creating our culture and world.

Do you think we're in the new glory days of tabletop RPGs? A while back I said I think we're at the beginning of a trajectory that will play out over the next thirty years. You know how I know it's true? Because there's not yet a comparative literature of tabletop RPGs. No one's writing articles like "Hope and Entropy in the RPGs of Vincent Baker," or any comparative articles about race and racism, politics in worldbuilding, or other themes...

Cutting, but also more powerfully hopeful about sex and consent than anything else I've read. You don't know how badly you need this article until you read it.

More copies of The Clay That Woke packed and ready to send. It's the most copies I've shipped in a single month since fulfilling the Kickstarter. Someone (not me) should organize a reading club for everyone (maybe including the Italians who are getting it in translation at the beginning of November).

Copies of The Clay That Woke packed and ready to ship. If you're thinking of jumping on my sale, please do it soon. I need to end it soon to focus on packing the house for the move.

Show more

A Mastodon instance for tabletop gamers.