I've sometimes thought about designing games that play themselves.
Some musings: oftentimes we create for an audience, but they have limited access to what we've crafted. They may even have no awareness of it. You wrote a game for them but they don't know anything of it. In that case, did the object fail?
#waitformerpg day 4
Ha ha Coronavirus, I win this round! I have no thyroid!
The Coronavirus May Mess With Thyroid Levels, Too by Roxanne Khamsi in @elemental https://elemental.medium.com/the-coronavirus-may-mess-with-thyroid-levels-too-87f94e45c5c9?source=social.tw
DEADLINE EXTENDED! Indie game artists, developers & designers—you've got until August 17 to submit fresh proposals to http://www.shallmakeshallbe.org: ten $5000 commissions for playable works dealing with the Bill of Rights! Looking for an angle? Here's how our submissions look so far:
Wise words from @curiousoctopus on our podcast. https://bit.ly/31tZRdX https://t.co/thBuoogQ3G
I'm nervous about this. @jeeyonshim is a dangerous game designer.
4-10 players is rare design space
Fruit of Law is one of those things that your english professor would make and make you do as an exercise to understand mythos and I wish there were more humanities esp LITERARY profs who instruct via ludology or .. ya games
"[I]f you remember that your behaviour is a model for someone looking for a clue, what does that do to you?"
Are you always looking for heroines, clues to conduct your life? I know I am. https://www.livemint.com/mint-lounge/features/opinion-i-are-you-looking-for-a-heroine/amp-11596857160048.html?__twitter_impression=true&fbclid=IwAR1L8B7CC52IhTzMI9RyxdPdM9kJSIqGsZXVm8WDH464nfhruJOi4uqAK9M
A Mastodon instance for tabletop gamers.