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Just spent a few minutes messing around with twitter analytics on socialbearing.com. That thread I just reweeted from February is my highest engagement tweet ever, but it's surpassed in engagement by nearly 100 other tweets by other users that I've retweeted.

But when I switch the sort to sentiment, the vast majority of my most positive sentiment tweets are by me. They aren't retweets. They're stuff like this:
twitter.com/PaulCzege/status/9
And this:

---
RT @PaulCzege@twitter.com
Day 4: Describe your work.
I think hidden in the fun of the best RPGs is something the designer knows about how the world works, about communication and how people work and cr…
twitter.com/PaulCzege/status/9

We're trained by social media paradigms to participate with intensity. Twitter's algorithms are optimized to provoke maximal intensity. "Engagement" is a metric that means intensity.

But imagine a dinner party where lots of the participants are fully intense. You want to leave. It's not possible to have conversation.

If you're following me you're choosing my sentiment, my view of life, and the world, and about games, my desire for human connection, over Twitter's bear pit.

I don't suppose I'll ever defeat Twitter, but I can resist being contorted by it.

@wlonk
It's awful. It's agorithmically abusive. It provokes the worst in me. And Jack's idea of making it more topic focused is exactly the wrong direction. But it brings more traffic to my itch.io than any other platform. I see more of what's going on in gaming through it than anywhere else. And it has abused my privacy way way less than Facebook. I hardly used it before G+ died.

@paulczege I haven't used it in yonks, and intend to keep it that way. My life appreciably improved when I left it.

@paulczege Bear pit would be a great title for your next game.

@awinter
I'm trying to come up with a new title for Eight Simulator.

My initial title was Power of Eight Simulator. But I discovered there's a self help book called Power of Eight with a bit of a cult following, so I changed to Eight Simulator. But I don't love it.

My son suggested Kid Super Powers. I'm also considering The Kid and the Hare, Kid Eight, and Wrack and Role.

@paulczege I like the Kid and the Hare. Also Wrack and Role.

@jofazepa @awinter
Maybe maybe. That's pretty good João. Thank you.

@jofazepa

@awinter

It's a photo from Pixabay.com with some typography by me. It's not a final anything, but I often make myself a placeholder cover or graphic for games as I'm working on them.

@jofazepa @awinter

Though you can guess at what I'm thinking about for the final form of a game from the initial graphic I make. The Czege House Rules cover was a 5.5"x8.5" aspect ratio, which is the size of a zine made from US Letter sized paper. This one is the aspect ratio of the cover image required for selling on itch.io.

@paulczege @awinter Never thought of itch.io for anything else than "computer" games...

@jofazepa

@awinter
There is a small, but slowly growing scene of designers publishing small games on itch.io. They are more creatively divergent than any other RPG design scene I've found.

@paulczege @awinter That's a nice idea... I was wondering if the Rabbit was the Kid alter ego or the Hauting Villian 🙂

@jofazepa

@awinter
In the game, no one can talk to the hare but the player. So I thought the image suggested the hare could be an aspect of the player character's imagination.

@paulczege I effectively see social media as occupying one of two broad uses: breadth (maximum outreach, etc.) and depth (meaningful, nuanced conversation). The former is useful for networking and spreading information, while the latter is where the nutrition is. However, breadth helps in finding people you can have depth interactions with. Some soc. media networks and systems are better suited for one or the other.

@paulczege Breadth is also favored by companies because advertising favors it, but it also works well for, say, violent extremists and people looking to find people to target for harassment.

Depth, requires narrowing that conversation down, to the dinner party where only so many people can talk at one time in a smaller group. Which also means filters and privacy options, which then makes it harder to find the convos if you aren't already in them.

@paulczege I’d say more that social media’s operators are interested in encouraging user behaviors and practices that generate revenue for them. It just so happens that those practices are antithetical to actual, functioning social behaviors.

Also, I could argue that intensity is a specific form of quality, that benefits companies selling the eyeballs and tends to harm the eyeballs themselves, so to speak.

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