But when I switch the sort to sentiment, the vast majority of my most positive sentiment tweets are by me. They aren't retweets. They're stuff like this:
#AprilTTRPGMaker Day 4: Describe your work.
I think hidden in the fun of the best RPGs is something the designer knows about how the world works, about communication and how people work and cr…
And y'know, I don't have a problem with that. Did you read Cass Kay's article?
@paulczege Burn Twitter to the ground, salt the earth.
It's awful. It's agorithmically abusive. It provokes the worst in me. And Jack's idea of making it more topic focused is exactly the wrong direction. But it brings more traffic to my itch.io than any other platform. I see more of what's going on in gaming through it than anywhere else. And it has abused my privacy way way less than Facebook. I hardly used it before G+ died.
@paulczege I haven't used it in yonks, and intend to keep it that way. My life appreciably improved when I left it.
@paulczege Bear pit would be a great title for your next game.
I'm trying to come up with a new title for Eight Simulator.
My initial title was Power of Eight Simulator. But I discovered there's a self help book called Power of Eight with a bit of a cult following, so I changed to Eight Simulator. But I don't love it.
My son suggested Kid Super Powers. I'm also considering The Kid and the Hare, Kid Eight, and Wrack and Role.
@paulczege I like the Kid and the Hare. Also Wrack and Role.
Though you can guess at what I'm thinking about for the final form of a game from the initial graphic I make. The Czege House Rules cover was a 5.5"x8.5" aspect ratio, which is the size of a zine made from US Letter sized paper. This one is the aspect ratio of the cover image required for selling on itch.io.
@paulczege I effectively see social media as occupying one of two broad uses: breadth (maximum outreach, etc.) and depth (meaningful, nuanced conversation). The former is useful for networking and spreading information, while the latter is where the nutrition is. However, breadth helps in finding people you can have depth interactions with. Some soc. media networks and systems are better suited for one or the other.
@paulczege Breadth is also favored by companies because advertising favors it, but it also works well for, say, violent extremists and people looking to find people to target for harassment.
Depth, requires narrowing that conversation down, to the dinner party where only so many people can talk at one time in a smaller group. Which also means filters and privacy options, which then makes it harder to find the convos if you aren't already in them.
@paulczege I’d say more that social media’s operators are interested in encouraging user behaviors and practices that generate revenue for them. It just so happens that those practices are antithetical to actual, functioning social behaviors.
Also, I could argue that intensity is a specific form of quality, that benefits companies selling the eyeballs and tends to harm the eyeballs themselves, so to speak.
A Mastodon instance for tabletop gamers.