Because of its design everything that happens on Twitter has two characteristics: superficial and fast-moving.

You can't create an arts scene under those circumstances.

You can do other things, like capture attention, promote consumerism, and create factionalism. But you can't create an arts scene.

What an arts scene needs is a reflective and wholehearted culture of making, and influencing, and appreciating, and relationships.

The worst mistreatment of a reflective and wholehearted work of art is to process it culturally in a superficial and fast-moving way.

When we process wholehearted and reflective tabletop RPGs in superficial and fast-moving ways, in a landscape of factionalism and consumerism, they don't appeal to our most immediate understandings. They don't appeal to the tropes programmed into us by corporate-owned media.

And so the future of tabletop RPGs we'll get is one of fast fashion.

Reflective, wholehearted, inspired RPGs are being made though. In the RPG landscape they're pretty much all I care about.

@paulczege Where do we go do this? I have options right now that work but they are fractured and don't communicate with each other. Maybe that's a feature though? Maybe the occasional communicate between islands is better than the constant communication of a continent?

I don't have an answer. The most wholehearted and reflective contributions to the hobby I see are RPGs being sold on Can we create an arts scene entirely through game-text-to-game-text communication? What would that look like?

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