You're an adventurer (probably) come to the city of Viricorne for some purpose, and you've hired a guide named Sholor for help. It's a gamemastered game. You experience the City. You roleplay interactions with your guide and with other NPCs played by the gamemaster.
Beyond that I don't really know what it's about. I'm always a very reflective and intentional game designer, but when you're designing and writing a 5000 word game in less than seven days, you lose your ability to be so reflective.
So, I don't know. The game describes places you can visit in Viricorne — Onsen Raba, The Corne of Patience, The Library of Diaries, The High Trunc of the Corne of Arrival at dawn, The eastern colonnade of the Sap Market, etc.
The description of Onsen Raba feels to me like the most direct glimpse of the heart of the game. It's the last thing I wrote, so maybe by the end I was more consciously understanding what my unconscious was saying?