@paulczege Oh, definitely not. It's a weird game, but it's a weird game in the familiar old Forge focused-game tradition.
From tighter to looser, generally:
Bedlam Beautiful, Midsummer Wood, Murderous Ghosts
Firebrands, The King Is Dead
In a Wicked Age, The Sundered Land
Amazons, Poison'd, kill puppies for satan (plus World of Adventure, Freebooting Venus, Storming the Wizard's Tower...)
@lumpley You're moving forward commercially with Amazons. Do you draw any conclusions about the commercial viability of looser vs. tighter games? Or what are your considerations for commercial viability?
@paulczege So yeah. At this moment, Meg's and my upcoming lineup of commercial releases goes The King Is Dead, then Bedlam Beautiful, then Amazons.
Of them, I'm most confident in The King Is Dead. Firebrands has quietly taken over as my second-best selling game in PDF, and I think The King Is Dead has more commercial potential than it does.
@paulczege But if I had good commercial sense, I'd prioritize AW:Fallen Empires and World of Adventure. I'm a fool, like always.
@lumpley Well, if I wasn't a fool I'd be doing a glossy, hardcover My Life with Master 2E. Artists are all fools to some degree.
@lumpley And also, "fool" is a continuum, not a binary. There are more foolish things you could be doing as a designer than prioritizing Bedlam Beautiful over AW:Fallen Empires. Success...is about being relatively less foolish than all the other fools.
@lumpley ( @Halfjack @BrentNewhall )
I am worse at prioritizing for commercial viability than you. I have two designs at the point that I know they're games with some kind of profit margin if I do the work to finish them. One would be a smaller success, smaller profit, but sooner if I prioritized it. I'm working primarily on the other one, because I will die inside if it takes me too much longer for it to be a published thing.
@BrentNewhall @lumpley @Halfjack
I think there's worthwhile productivity to be had in working across two or three projects like that. You get stuck on something with one, and switch to another. You're waiting on artwork, or playtesting, or feedback, on one, and instead of twiddling your thumbs and trying to decide whether it's been long enough to warrant a nag email, you spend your time on something else that's productive for a different project.
@lumpley @Halfjack @BrentNewhall
So, like from one lens I put Traverser and The Clay That Woke into the same circle. They’re both about protagonists relative to societies. Textually they both use fiction woven through the rest of the game text to create their genre for the reader. They both have rich settings with weird and alien elements. And they have larger wordcounts relative to my other games. (If I were to draw an actual Venn diagram I have no idea what I’d label this circle.)
@BrentNewhall @Halfjack @lumpley
But Traverser’s core system, which suits it, is not entwined with it the same way that My Life with Master’s and The Clay That Woke’s systems are entwined with them. So from this other lens, My Life with Master & The Clay That Woke are in a circle that Traverser is not.
And then all three, Traverser, The Clay That Woke, and My Life with Master are in a circle together as expressions of my understanding of the world & humanity in ways none of my other games are.
@lumpley @Halfjack @BrentNewhall
Also I wrote three games in 2016: #Scryer, #cannotevercry, and #Azathoth, and one untitled #280rpg nanogame in 2017. All three from 2016 go in the same circle as being inspired by cultural frustrations and dark thoughts. But #Scryer, #cannotevercry, and the untitled 2017 #280rpg nanogame go in a circle together separate from #Azathoth as being closer in mechanical construction and less commercially viable.
@lumpley @Halfjack @paulczege @BrentNewhall Due to health reasons Bloodthorn Press is basically two years behind where it could be. But the "road map" looks like some actors schedules Blockbuster->Indie Film->Blockbuster-> Indie Film
We also have a pretty CRAZY idea about Haunted (one in the indie film category) that I have no idea if it's going to work or not.
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