Some creative sins aren’t exclusive to game designers — plagiarism, cultural appropriation, sexism, crass commercialism, etc. But some sins are.

Creating game hack before ever playing the game as written.
Willful betrayal or abuse of player trust in the game.

What are others?

Creating games you don't intend to ever play.

Creating games that are not intended for anyone to ever play them.

Creating games that encourage dangerous or problematic behavior in their players (see some F2P videogames, most forms of gambling).

Creating games where the fiction and the mechanics are divorced from or opposed to one another.

Giving players deliberately bad tactical advice (like, say, 3rd Ed D&D did).

Charging money for game material you haven't playtested.

Deliberately placing mechanically stronger options into supplemental material so that people will buy it.

Okay why is creating a hack before the game is written a sin tho?

Not before it's written. Hacking it before you've played it.

@paulczege haaaa oh sorry I do that.

I mean, I mess with a lot of games I haven't played. I typically don't need to play a game to break it for my purposes. I don't like to waste time having unfun.

I do it too. But I recognize it's a crime against the other designer if they're pursuing game design as their artistic medium.

@paulczege I don't understand that reasoning. Like, if I buy their game and then use it to create more, so long as I give credit, why is it a crime not to play? I can still appreciate their work with artistic merit without playing through.

Someone can look at sheet music and piece together the notes to make something else without it being a crime against the original artist. It's not necessary to play it to see value, & playing it might not be enjoyable for me. Does that make sense?

@paulczege for me, this is like saying "if you don't buy a Picasso, you cannot paint with the same colors and shapes" - I can look at Blades in the Dark and say "cool mechanics, maybe I can do something with that" and not play a game that's not really my kind of game and not really fun for me.

I have a different approach to design, I guess.

@paulczege (also I kind of think it's weird to frame anything that isn't actually harmful in a functional way (legal, emotional, physical) as a "crime" because it skews the importance of the things you're setting it up against, like violation of consent in a game, which is a WAY bigger deal than "I used 2d6 without playing Apocalypse World")

@briecs @paulczege Honestly games to me are like Legos nowadays. They give you a blueprint for how to play with them and expect you to follow the steps in order to build the model. But some of the real fun with Legos is taking them apart and piecing them together in new and interesting ways. I don't see the harm in skipping the blueprint stage and diving into a big pile of blocks and mechanics.

Sure it may not what the designer intended but I think it's a worse sin to not do anything at all.

If you define hacking as changing parts of a system before playing it, then I'd say it was more a recipe for not-fun than a crime. Also it could be described as arrogance, that you feel you know better than the game designer so early in your experience of the game.

I ended up muting out of that. Did it get any better our just continue to circle the drain?

I couldn't decide whether to mute it myself or do a "Closed for comments; go back to your creative projects," so I just left it running. There were seven or eight good contributions. I can't decide if I should have known better how it would play out and never even posted it,.

@paulczege it kind of felt like a week of circle-draining tbh. Something in the water, Mercury in retrograde, whatever.

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