Some creative sins aren’t exclusive to game designers — plagiarism, cultural appropriation, sexism, crass commercialism, etc. But some sins are.
Creating game hack before ever playing the game as written.
Willful betrayal or abuse of player trust in the game.
What are others?
@paulczege I don't understand that reasoning. Like, if I buy their game and then use it to create more, so long as I give credit, why is it a crime not to play? I can still appreciate their work with artistic merit without playing through.
Someone can look at sheet music and piece together the notes to make something else without it being a crime against the original artist. It's not necessary to play it to see value, & playing it might not be enjoyable for me. Does that make sense?
@paulczege for me, this is like saying "if you don't buy a Picasso, you cannot paint with the same colors and shapes" - I can look at Blades in the Dark and say "cool mechanics, maybe I can do something with that" and not play a game that's not really my kind of game and not really fun for me.
I have a different approach to design, I guess.
@paulczege (also I kind of think it's weird to frame anything that isn't actually harmful in a functional way (legal, emotional, physical) as a "crime" because it skews the importance of the things you're setting it up against, like violation of consent in a game, which is a WAY bigger deal than "I used 2d6 without playing Apocalypse World")
@briecs @paulczege Honestly games to me are like Legos nowadays. They give you a blueprint for how to play with them and expect you to follow the steps in order to build the model. But some of the real fun with Legos is taking them apart and piecing them together in new and interesting ways. I don't see the harm in skipping the blueprint stage and diving into a big pile of blocks and mechanics.
Sure it may not what the designer intended but I think it's a worse sin to not do anything at all.
I couldn't decide whether to mute it myself or do a "Closed for comments; go back to your creative projects," so I just left it running. There were seven or eight good contributions. I can't decide if I should have known better how it would play out and never even posted it,.