The only good thing about the shuttering of Google+ I can think of is you'll be able to quote people and they won't remember well enough to be able to deny it.

Empire of the Petal Throne has an introduction by Gary Gygax. Name another RPG with a guest introduction? Why don't we do this more commonly?

Kiri Leonard says the point of is "whether or not artists are subconsciously painting things that kind of look like themselves." But what if you did ?

I got a quick look when left its phone unlocked after posting to its Slack.

Just played 's entry to the , To Vermont & Michigan, with my seven-year-old kiddo:
Took less than fifteen minutes. He chose to be The Land. He did a good job of describing the transitions of the seasons, less a good job making them seem ruthless. He was brave...

It's been about a year since we did @lumpley style charts for game projects, so it seems like good time for an update.
Solo parenting and packing a house from August through November and then moving across country, was fully consuming and really cut into my creative projects, so there's pretty much nothing further toward "Finished", but there's two new projects I'm excited about in the lower left, and some shuffling of priorities in that column.

Whole family playtest of Aloft, since we're no longer living across the country from each other. Seems like probably the first good board game I've designed. The strategy is a little beyond the kiddo. I might have to put 10+ on it.

Last packing for the move. Throwing away lots of accumulated clutter. Found a note for a RPG design concept entitled Heal that must have stowed away in my unconscious for a while before becoming .

Are you ready for *Driving In Cars with Game Designers*? Alex Grisafi interviewed me and Ron Edwards on the way to the last day of Lucca 2018. Hear me talk about finding inspiration for games and about what's missing from the Big Model. Google Translate is decent, but the text is less than the full interview. The linked audio is complete.
And here's a selfie with Ron after the interview.

These are *index cards*. I hear they're hard to get in Italy. Well, I'll be bringing these two packs with me. Come to my workshop at Lucca and you'll have a chance to win one of them. Spread the word.

Thanks everyone. Whether you took advantage of the sale, or shared it to help me get the word out, I *really appreciate it.* It has reduced my storage space a lot and helped with moving expenses a lot too.

*The sale ends today.* If I let it go any longer I won't be able to ship purchases and also make my cross country move happen on schedule.
If you know anyone who's the audience for The Clay That Woke, please let them know.
Thank you.

I can't believe I'm going to move this much assorted paper and cardstock across the country. Linen resume paper, half weight Bristol, various grey and beige cardstock, a couple of Canson drawing pads, various white photocopy and glossy printer paper. The Hammermill is most of a ream of blue photocopy paper. At least I have it all in one box now, instead of all over the place. I really need to do a zine to reduce the quantity of cardstock.

Do you think we're in the new glory days of tabletop RPGs? A while back I said I think we're at the beginning of a trajectory that will play out over the next thirty years. You know how I know it's true? Because there's not yet a comparative literature of tabletop RPGs. No one's writing articles like "Hope and Entropy in the RPGs of Vincent Baker," or any comparative articles about race and racism, politics in worldbuilding, or other themes...

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