Sure, I'd like to take a look at it.
Put The Clay That Woke in character+discover.
July ttrpg theory fill-in-the-blanks challenge.
Have you seen the Carewave Manifesto @Threadbare@twitter.com?
Still really into the carewave manife@Threadbare@twitter.combuilds understanding, action, and connection. Care provides insight, healing and agency. Systems built on care are stronger than those built on non-consensual domination and fear." #RPGTheoryJuly
I just backed Advertising Shits in Your Head - the book on @firstname.lastname@example.org https://www.kickstarter.com/projects/ww3/advertising-shits-in-your-head-the-book?ref=thanks-tweet
There's lots of room for board games to understand kids better.
At the end of first grade this past May my son's class had a board game day. Kids were encouraged to bring a board game to play with other kids. I would have thought there's be a wide diversity of games that kids brought, but no, like half the kids brought a copy of the same game.
Can you guess what it was?
But now take Roblox. Roblox developers know how to appeal to kids. The games are garish, and gonzo, and silly, and full of potty humor and weird humor. The re-use of mechanical tropes like rebirths and pets and loot drops, and the re-use of 3d assets across games makes the games feel familiar across the landscape. The games understand how blinging out your avatar and completing quests and collecting virtual items is appealing to kids.
1. Human brains are pattern recognition machines, even child brains. If a child can see there's a pattern to unravel, it's compelling. But this is the default for all board games. They suggest there's something to be unraveled.
2. Familiarity. Often this is some kind of licensed skinning. Like the Frozen themed board game.
My son is two months shy of turning eight. Over the past two years our board gaming really shifted into high gear. We go to a local game store and play new games from their game library two to four times a month. And what I see is that tabletop games have two strategies for appealing to kids:
Like, this thread is stunningly ignorant:
No one introduces a kid to tabletop games with KingDomino or Castle Panic or Hero Kids or any edition of D&D, or Labyrinth, or pretty much any of the games on that thread, because the kid was already introduced to tabletop gaming with one of those matching tile games, or a game of Go Fish, or Crazy Eights, or Old Maid, or Snakes and Ladders.
This could be a giant topic. In general I think game designers don't understand kids well at all, and are bad at designing for them.
How old are your kids?
A Mastodon instance for tabletop gamers.