Context drives human behavior. We know Monopoly isn't a roleplaying game, so we don't roleplay its pieces having conversation as they pass each other on the board.
But RPG gamers would never approach an RPG text like this. There's no context for it. An RPG text is supposed to aspire to clarity. Any oblique or intuition-defying elements are reckoned and tolerated as unintended creative or communicative failings.
I'm personally in this place with The Clay that Woke: I love the obliqueness of the game and the sense that it is trying to do something different, but I know that I need to sit down with it and spend some time figuring out how to make it work if I'm not going to default to rewriting it as I play.
A Mastodon instance for tabletop gamers.