¬ two A7 hex notepads
¬ two prop coins (Chinese and mythos sigil)
¬ MiniBX (postmodern old school from Brazil)
¬ Fafnir (small box boardgame with a gem laying chicken)
¬ contributor copy of Odd Jobs (thirteen microsettings and best adventure gold medallist)
¬ Ker-SPLAT (D20/D6 Toon alike)
¬ Voidheart Symphony (pbt gay)
¬ Salvage Union new quickstart (rules light mech)
¬ eleven dice of sundry size
I find MOSAIC Strict interesting, but I feel like not many others do. Some hypotheses as to why:
* Many people have never even heard of it
* Looking like a system sends "that's not for me" signals to the uninitiated
* No play culture
* Indie TTRPG culture of hacks, etc, leaves little room for other design approaches
* Too atomized and diffuse to have momentum
* Many modules too idiosyncratic, don't seem usable
* Not enough big names/influencers
These mostly abandoned underground structures have gone through several inhabitants, the weirdest probably being the servants of the Zole, a strange cubelike "god-thing".
Its green-tiled walls are now home to quiet slimes and degenerate morlocks.
BRINDLEWOOD BAY has twelve hours left on its crowdfund. It's a cracking take on the mystery genre, with a handful of powerful and impactful moves that sell the tone perfectly. If you've ever thought you'd enjoy it, you quite mostly might
[#FanzineFocus XXIII] Planar Compass #1—A review of the first issue of the Planar Compass fanzine for Necrotic Gnome’s Old School Essentials.