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Seedling Games 🌱

Finally played One Breath Left.

I enjoyed it, it was a lot less deadly than the name would suggest. Though I did the insurance mission where it incentivizes you to finish quickly.

Of this new genre of solo games with relatively complex location generation mechanics and also resource management, I think so far this is the one I enjoyed the most. I think having a bunch of prompts near the beginning to get you in a storytelling mindset helped a lot.

I created this naive corporate guy who lives in a crappy apartment in space (which I sketched out very crudely at the beginning) and is mostly focused on extremely minor improvements to his lifestyle and career. He lives on a cramped space station where everyone knows each other and which is more or less permanently connected to other, more interesting space stations.

For this mission he went onto a ship to investigate it for insurance reasons, he found evidence that they were doing scientific research beyond what the ship was designed or rated for, it fell apart, and the captain tried to conceal that information. He came back in plenty of time with plenty of oxygen and a big pile of evidence, and got his very minor promotion. The ship did start to fall apart when he was on it, but he was on his way out.

From his perspective, this was just a slightly more exciting work day and there were no horror elements. It felt like a nice prequel to the next time I play where I'll run one of the missions where a lot more goes wrong.