#7TTRPGs that influenced me.
1. #DungeonWorld. My First and most played game (with 300+) quick and low prep, Fiction First.
2. #Gurps. the rules are narrative
3. #FateCore. I like especially Create an Advantage action.
4. #Fiasco. Improv your play
5. #CthulhuConfidential. Dense Characters and History, Mystery...
6. #13thAge. Icon is simple but cool idea.
7. #Numenera. Quick, Low Prep, Logic First. But there are many Wierd Science. no need to be combat focused, But it still can be fun.
@stelo Create an Advantage is *such* a flexible mechanic. I've seen folks complain about players abusing it -- which I feel is an example of a time where the GM should limit things -- but I love the kind of "I'll set you up to do this cool thing" play it leads to.