Pinned toot


I'm stras! I'm a consulting designer on games, and write a few of my own (like Scum & Villainy, Band of Blades and Atlas Reckoning).

I play board games, video games, and rpg's of all sizes and shapes, though I prefer ones with medium crunch and an emphasis on fast resolutions and feels (big fan of PbtA).

Also what do you do to celebrate when you finish a big project? I feel like I should do something to hallmark the end of this particular game dev sprint that's consumed my last few months.

For a brief second, I wanted to see how many hours I've spent in inDesign on this book. Then I realized it's probably for the best I don't know.

What is about to follow is, as with many things, @JoshuaACNewman’s fault.

Compromise.
Concession.
Constraint.

In my head, I’m taking these things and moving them around on the tabletop to see if they suggest a shape.

Games are, by their nature, a set of constraints that we agree to for the duration (for whatever purpose). So constraints are like water to a fish in play, but they also are kind of critical in the play space.

So where do they come from, and where do they derive power?

If you get a chance check out the new AW2 Contaminated playbook. It's a way to talk about a Zombie apocalypse, but honestly its just a friggin' cool vampire to me.

FitD. Huh. I can dig it as an acronym (Forged in the Dark) for Blades hacks. Works for me.

Want a one-page RPG about grifters and con artists in a fantasy world? Boy do I have a deal for you! patreon.com/posts/novembers-on dice.camp/media/dBw6OHNkuTr7vF

The thing where liking a -- sigh -- toot entails clicking a star, and the star spins around when you click it?

That makes me want to click stars more.

Thank to @worldnamer I'm thinking about memorable .

The two that jump to mind are the Werewolf: The Apocalypse 2nd Ed (those rent clawmarks still are so awesome to teenage me) and Blades (the highlights on the letters and knives are what get me). Guess I'm a sucker for cover modifications (and leaving Bluebeard's Bride for someone else to snag).
dice.camp/media/dWn8Cc-VndutxZ dice.camp/media/MCI6tTvI5DB8-R

Seeing some mock ups last night has me thinking: what are the RPG covers you remember? For me, My Life With Master and old school D&D PHB.

I know I'm going to be super stoked to have a finished book layout soon. But in the middle of it, doing a full time layout job on top of my job is not super awesome.

I'm reminded of the wise words of @nickwedig: "Game design is easy, game development is not."

Sometimes your artists require world maps, and game design is just rapid sketching >_> dice.camp/media/7HyDcGEhxg3MyT


Goodness!
I make games, have since 1978, published since 2005. 1001 Nights, PsiRun, Apocalypse World, Murderous Ghosts, lots of smaller games in various anthologies.

Other major stuff:
-Certified sex ed teacher for grades 7-12
-Spent 12 years facilitating a support group for women and families dealing with postpartum depression / anxiety / stress
-Had two one-woman shows of original quilts
-Traveled through all 48 contiguous states
-Married to @lumpley since 1990
-History nerd.

#1strpgs Show more

Wowzah. Bluebeard's Bride came in today and it's one PRETTY book.

So, rpg #currentprojects S&V, BoB and AR. Show more

Good morning games people! Discussion topic: how do you start off your second session? How does your table do recaps?

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