I keep getting interested in the worldviews either baked in, or (better) deliberately expressed in game mechanics. You're saying something about the nature of conflict, or what makes a person.

Got back on this kick after picking up Dogs in the Vineyard at PAX Unplugged (an acquisition I'm still, apparently, excited about)...

Dogs lays out an order for how sin progresses in a community. Interestingly, "sin" left unaddressed develops into "false doctrine." Besides a framework for worldbuilding, this is a moral claim: we mostly do what we know is wrong (sin) for our own reasons (usually pride), then come up with rationalizations to support it (false doctrine). Which rings true to me, at least on some level, at least lately.

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