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1586 high res pictures from beautiful, incredible Norway to use for all of your creations. ❤

Day 24 - In jokes and call backs are much more effective when playing with friends.

Day 23- We've found a Pret a Manger in Sheung Wan that has nice big tables and quiet music. It's our go to location for gaming.

This weekend at One Shot Saturday is MALANDROS
A game of swindlers and street fighters, of love, hate and community in the last days of imperial Brazil.

Day 16 - I don't have any specific safety tools that I use throughout play but if I think the game could interact with sensitive subject matter I'll give an x-card-ish safety briefing.

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Day 15 - I like to take a step back from the long plot and occasionally drop the characters in a settlement with nothing specific to do for a session. It reliably encourages character development.

Day 14 - Completing characters arcs. I can't always do it for every character but it's always good to see ideas from episode 1 play out to their end.

Day 13 - I like to ask the players question so that they give the reasons for the in media res hard scene framing I just dropped on them.

Day 12 - 6d6 2nd Ed. The requirement to justify which advantages your invoking really helps new players explore both character and fiction.

Day11 - I'm intrigued by FATE and really should block off some time to read up on it.

Captain Anderson went down with his ship but the fleet has found a new home in the Finale of Last Fleet at One Shot Saturday

Day 10 - Most one shots I run need about 3-4 hours to fully explore the story. For episodes of longer campaigns, playing in 3 hour blocks with a break in the middle keeps people fresh.

Day 9 - I certainly would like to add music to my games but as I usually play in public spaces I don't have as much environmental control as I'd like.

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