@vitruvianmeeple Man, I can't wait for the actual announcement. I sense a golden age for RPGs on the horizon.
@vitruvianmeeple I plan to eventually transition my players to another system. We just got started in DnD. I figure we'll take our time a bit, there's a massive backlog of content we can buy from small time creators (as long as they manage to keep being allowed to sell it). Then we'll look at systems to move to. Maybe Cypher or possibly Pathfinder if Pathfinder can excise the OGL/SRD.
@Archy As you can probably tell if you've read more than a handful of my #TTRPG posts, I'm a HUGE fan of Cypher. As long as you have room in whatever genre you're in for either one-shot magic items or "moments of inspiration," it's usable for just about anything.
(Granted, some focused systems do their particular genre better, e.g., I think both "Kids on Bikes" and "Tales from the Loop" work in their setting better than Cypher would. But as an overall system, Cypher is gold.)
@vitruvianmeeple I'm new to all of this really. I have read some encouraging things about Cypher. It seems to be incredibly popular. We're currently doing standard medieval-fantasy type stuff.
There is a BIT of me that does really wanna try the Expanse's system some day (but I know that's not gonna translate well to what we have atm). I'm doing a small home-rules experiment right now to implement fortune points as a means to replace Inspiration.
@Archy If you like the idea of players being able to spend resources to affect roles, Cypher is absolutely the system for you.
Not only are PCs' ability scores both point pools (for powering abilities and lowering target numbers) and hit points (so it becomes a "the more you push yourself, the easier it is to knock you down" balance), but even XP is an expendable commodity.
@vitruvianmeeple Spending XP seems... a very odd mechanic.
I like the idea of my players having the ability to store up something for "epic" moments. With the house rules as they are, they can spend a fortune point to unleash a VERY overpowered amplification of an attack. Some of this is to make up for me being crap at running good battles (but I will get there). Some of it is to really give the party confidence to do insane plans.
@Archy The basic use of spending XP is to re-roll a die roll, or refuse a GM Intrusion. (However, accepting a GM Intrusion is one of the good ways to GAIN XP.) It becomes another resource-balancing game of "Do I invest these in advancing my character now, or wait until I have a couple of extras so I don't leave myself without options?"
That's kind of the major balancing act in Cypher: do I use this now, knowing that I'll get more later but not when or what will happen in the meantime?"
@vitruvianmeeple That's gonna be a challenge to learn. I myself tend to hoard resources in games a LOT. I'm not sure what the players will do. We'll have to do a test game. Hopefully Foundry has a good Cypher module. If they don't, I imagine someone will make one soon.
@Archy There's definitely a learning curve, don't get me wrong. Watching some APs that use the system certainly helps, and both @CypherUnlimited and @montecookgames have a bunch of great videos and resources.
@vitruvianmeeple @CypherUnlimited @montecookgames
*Adds to list*
At the very least... the creators are on Mastodon, which I consider a massive plus.